2008-12-09 01:29:39 +01:00
#!/usr/bin/python
#Copyright 2008 Steffen Jobbagy-Felso
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
#This file contains simple functions for fpdb
import datetime
import re
PS = 1
FTP = 2
MYSQL_INNODB = 2
PGSQL = 3
SQLITE = 4
class DuplicateError ( Exception ) :
def __init__ ( self , value ) :
self . value = value
def __str__ ( self ) :
return repr ( self . value )
class FpdbError ( Exception ) :
def __init__ ( self , value ) :
self . value = value
def __str__ ( self ) :
return repr ( self . value )
# gets value for last auto-increment key generated
# returns -1 if a problem occurs
def getLastInsertId ( backend , conn , cursor ) :
if backend == MYSQL_INNODB :
ret = conn . insert_id ( )
if ret < 1 or ret > 999999999 :
print " getLastInsertId(): problem fetching insert_id? ret= " , ret
ret = - 1
elif backend == PGSQL :
# some options:
# currval(hands_id_seq) - use name of implicit seq here
# lastval() - still needs sequences set up?
# insert ... returning is useful syntax (but postgres specific?)
# see rules (fancy trigger type things)
cursor . execute ( " SELECT lastval() " )
row = cursor . fetchone ( )
if not row :
print " getLastInsertId( %s ): problem fetching lastval? row= " % seq , row
ret = - 1
else :
ret = row [ 0 ]
elif backend == SQLITE :
# don't know how to do this in sqlite
print " getLastInsertId(): not coded for sqlite yet "
ret = - 1
else :
print " getLastInsertId(): unknown backend " , backend
ret = - 1
return ret
#end def getLastInsertId
#returns an array of the total money paid. intending to add rebuys/addons here
def calcPayin ( count , buyin , fee ) :
result = [ ]
for i in range ( count ) :
result . append ( buyin + fee )
return result
#end def calcPayin
def checkPositions ( positions ) :
""" verifies that these positions are valid """
for i in range ( len ( positions ) ) :
pos = positions [ i ]
try : #todo: use type recognition instead of error
if ( len ( pos ) != 1 ) :
raise FpdbError ( " invalid position found in checkPositions. i: " + str ( i ) + " position: " + pos ) #dont need to str() here
except TypeError : #->not string->is int->fine
pass
### RHH modified to allow for "position 9" here (pos==9 is when you're a dead hand before the BB
if ( pos != " B " and pos != " S " and pos != 0 and pos != 1 and pos != 2 and pos != 3 and pos != 4 and pos != 5 and pos != 6 and pos != 7 and pos != 9 ) :
raise FpdbError ( " invalid position found in checkPositions. i: " + str ( i ) + " position: " + str ( pos ) )
#end def fpdb_simple.checkPositions
#classifies each line for further processing in later code. Manipulates the passed arrays.
def classifyLines ( hand , category , lineTypes , lineStreets ) :
currentStreet = " predeal "
done = False #set this to true once we reach the last relevant line (the summary, except rake, is all repeats)
for i in range ( len ( hand ) ) :
if ( done ) :
if ( hand [ i ] . find ( " [ " ) == - 1 or hand [ i ] . find ( " mucked [ " ) == - 1 ) :
lineTypes . append ( " ignore " )
else : #it's storing a mucked card
lineTypes . append ( " cards " )
elif ( hand [ i ] . startswith ( " Dealt to " ) ) :
lineTypes . append ( " cards " )
elif ( i == 0 ) :
lineTypes . append ( " header " )
elif ( hand [ i ] . startswith ( " Seat " ) and ( ( hand [ i ] . find ( " in chips " ) != - 1 ) or ( hand [ i ] . find ( " ($ " ) != - 1 ) ) ) :
lineTypes . append ( " name " )
elif ( isActionLine ( hand [ i ] ) ) :
lineTypes . append ( " action " )
if ( hand [ i ] . find ( " posts " ) != - 1 or hand [ i ] . find ( " posts the " ) != - 1 ) : #need to set this here so the "action" of posting blinds is registered properly
currentStreet = " preflop "
elif ( isWinLine ( hand [ i ] ) ) :
lineTypes . append ( " win " )
elif ( hand [ i ] . startswith ( " Total pot " ) and hand [ i ] . find ( " Rake " ) != - 1 ) :
lineTypes . append ( " rake " )
done = True
elif ( hand [ i ] == " *** SHOW DOWN *** " or hand [ i ] == " *** SUMMARY *** " ) :
lineTypes . append ( " ignore " )
#print "in classifyLine, showdown or summary"
elif ( hand [ i ] . find ( " antes " ) != - 1 or hand [ i ] . find ( " posts the ante " ) != - 1 ) :
lineTypes . append ( " ante " )
elif ( hand [ i ] . startswith ( " *** FLOP *** [ " ) ) :
lineTypes . append ( " cards " )
currentStreet = " flop "
elif ( hand [ i ] . startswith ( " *** TURN *** [ " ) ) :
lineTypes . append ( " cards " )
currentStreet = " turn "
elif ( hand [ i ] . startswith ( " *** RIVER *** [ " ) ) :
lineTypes . append ( " cards " )
currentStreet = " river "
elif ( hand [ i ] . startswith ( " *** 3 " ) ) :
lineTypes . append ( " ignore " )
currentStreet = 0
elif ( hand [ i ] . startswith ( " *** 4 " ) ) :
lineTypes . append ( " ignore " )
currentStreet = 1
elif ( hand [ i ] . startswith ( " *** 5 " ) ) :
lineTypes . append ( " ignore " )
currentStreet = 2
elif ( hand [ i ] . startswith ( " *** 6 " ) ) :
lineTypes . append ( " ignore " )
currentStreet = 3
elif ( hand [ i ] . startswith ( " *** 7 " ) or hand [ i ] == " *** RIVER *** " ) :
lineTypes . append ( " ignore " )
currentStreet = 4
elif ( hand [ i ] . find ( " shows [ " ) != - 1 ) :
lineTypes . append ( " cards " )
elif ( hand [ i ] . startswith ( " Table ' " ) ) :
lineTypes . append ( " table " )
else :
raise FpdbError ( " unrecognised linetype in: " + hand [ i ] )
lineStreets . append ( currentStreet )
#end def classifyLines
def convert3B4B ( site , category , limit_type , actionTypes , actionAmounts ) :
""" calculates the actual bet amounts in the given amount array and changes it accordingly. """
for i in range ( len ( actionTypes ) ) :
for j in range ( len ( actionTypes [ i ] ) ) :
bets = [ ]
for k in range ( len ( actionTypes [ i ] [ j ] ) ) :
if ( actionTypes [ i ] [ j ] [ k ] == " bet " ) :
bets . append ( ( i , j , k ) )
if ( len ( bets ) == 2 ) :
#print "len(bets) 2 or higher, need to correct it. bets:",bets,"len:",len(bets)
amount2 = actionAmounts [ bets [ 1 ] [ 0 ] ] [ bets [ 1 ] [ 1 ] ] [ bets [ 1 ] [ 2 ] ]
amount1 = actionAmounts [ bets [ 0 ] [ 0 ] ] [ bets [ 0 ] [ 1 ] ] [ bets [ 0 ] [ 2 ] ]
actionAmounts [ bets [ 1 ] [ 0 ] ] [ bets [ 1 ] [ 1 ] ] [ bets [ 1 ] [ 2 ] ] = amount2 - amount1
elif ( len ( bets ) > 2 ) :
fail = True
#todo: run correction for below
if ( site == " ps " and category == " holdem " and limit_type == " nl " and len ( bets ) == 3 ) :
fail = False
if ( site == " ftp " and category == " omahahi " and limit_type == " pl " and len ( bets ) == 3 ) :
fail = False
if fail :
print " len(bets)>2 in convert3B4B, i didnt think this is possible. i: " , i , " j: " , j , " k: " , k
print " actionTypes: " , actionTypes
raise FpdbError ( " too many bets in convert3B4B " )
#print "actionAmounts postConvert",actionAmounts
#end def convert3B4B(actionTypes, actionAmounts)
#Corrects the bet amount if the player had to pay blinds
def convertBlindBet ( actionTypes , actionAmounts ) :
i = 0 #setting street to pre-flop
for j in range ( len ( actionTypes [ i ] ) ) : #playerloop
blinds = [ ]
bets = [ ]
for k in range ( len ( actionTypes [ i ] [ j ] ) ) :
if ( actionTypes [ i ] [ j ] [ k ] == " blind " ) :
blinds . append ( ( i , j , k ) )
if ( len ( blinds ) > 0 and actionTypes [ i ] [ j ] [ k ] == " bet " ) :
bets . append ( ( i , j , k ) )
if ( len ( bets ) == 1 ) :
blind_amount = actionAmounts [ blinds [ 0 ] [ 0 ] ] [ blinds [ 0 ] [ 1 ] ] [ blinds [ 0 ] [ 2 ] ]
bet_amount = actionAmounts [ bets [ 0 ] [ 0 ] ] [ bets [ 0 ] [ 1 ] ] [ bets [ 0 ] [ 2 ] ]
actionAmounts [ bets [ 0 ] [ 0 ] ] [ bets [ 0 ] [ 1 ] ] [ bets [ 0 ] [ 2 ] ] = bet_amount - blind_amount
#end def convertBlindBet
#converts the strings in the given array to ints (changes the passed array, no returning). see table design for conversion details
#todo: make this use convertCardValuesBoard
def convertCardValues ( arr ) :
for i in range ( len ( arr ) ) :
for j in range ( len ( arr [ i ] ) ) :
if ( arr [ i ] [ j ] == " A " ) :
arr [ i ] [ j ] = 14
elif ( arr [ i ] [ j ] == " K " ) :
arr [ i ] [ j ] = 13
elif ( arr [ i ] [ j ] == " Q " ) :
arr [ i ] [ j ] = 12
elif ( arr [ i ] [ j ] == " J " ) :
arr [ i ] [ j ] = 11
elif ( arr [ i ] [ j ] == " T " ) :
arr [ i ] [ j ] = 10
else :
arr [ i ] [ j ] = int ( arr [ i ] [ j ] )
#end def convertCardValues
#converts the strings in the given array to ints (changes the passed array, no returning). see table design for conversion details
def convertCardValuesBoard ( arr ) :
for i in range ( len ( arr ) ) :
if ( arr [ i ] == " A " ) :
arr [ i ] = 14
elif ( arr [ i ] == " K " ) :
arr [ i ] = 13
elif ( arr [ i ] == " Q " ) :
arr [ i ] = 12
elif ( arr [ i ] == " J " ) :
arr [ i ] = 11
elif ( arr [ i ] == " T " ) :
arr [ i ] = 10
else :
arr [ i ] = int ( arr [ i ] )
#end def convertCardValuesBoard
#this creates the 2D/3D arrays. manipulates the passed arrays instead of returning.
def createArrays ( category , seats , card_values , card_suits , antes , winnings , rakes , action_types , allIns , action_amounts , actionNos , actionTypeByNo ) :
for i in range ( seats ) : #create second dimension arrays
tmp = [ ]
card_values . append ( tmp )
tmp = [ ]
card_suits . append ( tmp )
antes . append ( 0 )
winnings . append ( 0 )
rakes . append ( 0 )
if ( category == " holdem " or category == " omahahi " or category == " omahahilo " ) :
streetCount = 4
else :
streetCount = 5
for i in range ( streetCount ) : #build the first dimension array, for streets
tmp = [ ]
action_types . append ( tmp )
tmp = [ ]
allIns . append ( tmp )
tmp = [ ]
action_amounts . append ( tmp )
tmp = [ ]
actionNos . append ( tmp )
tmp = [ ]
actionTypeByNo . append ( tmp )
for j in range ( seats ) : #second dimension arrays: players
tmp = [ ]
action_types [ i ] . append ( tmp )
tmp = [ ]
allIns [ i ] . append ( tmp )
tmp = [ ]
action_amounts [ i ] . append ( tmp )
tmp = [ ]
actionNos [ i ] . append ( tmp )
if ( category == " holdem " or category == " omahahi " or category == " omahahilo " ) :
pass
elif ( category == " razz " or category == " studhi " or category == " studhilo " ) : #need to fill card arrays.
for i in range ( seats ) :
for j in range ( 7 ) :
card_values [ i ] . append ( 0 )
card_suits [ i ] . append ( " x " )
else :
raise FpdbError ( " invalid category " )
#end def createArrays
def fill_board_cards ( board_values , board_suits ) :
#fill up the two board card arrays
while ( len ( board_values ) < 5 ) :
board_values . append ( 0 )
board_suits . append ( " x " )
#end def fill_board_cards
def fillCardArrays ( player_count , base , category , card_values , card_suits ) :
""" fills up the two card arrays """
if ( category == " holdem " ) :
cardCount = 2
elif ( category == " omahahi " or category == " omahahilo " ) :
cardCount = 4
elif base == " stud " :
cardCount = 7
else :
raise fpdb_simple . FpdbError ( " invalid category: " , category )
for i in range ( player_count ) :
while ( len ( card_values [ i ] ) < cardCount ) :
card_values [ i ] . append ( 0 )
card_suits [ i ] . append ( " x " )
#end def fillCardArrays
#filters out a player that folded before paying ante or blinds. This should be called
#before calling the actual hand parser. manipulates hand, no return.
def filterAnteBlindFold ( site , hand ) :
#todo: this'll only get rid of one ante folder, not multiple ones
#todo: in tourneys this should not be removed but
#print "start of filterAnteBlindFold"
pre3rd = [ ]
for i in range ( len ( hand ) ) :
if ( hand [ i ] . startswith ( " *** 3 " ) or hand [ i ] . startswith ( " *** HOLE " ) ) :
pre3rd = hand [ 0 : i ]
foldeeName = None
for i in range ( len ( pre3rd ) ) :
if ( pre3rd [ i ] . endswith ( " folds " ) or pre3rd [ i ] . endswith ( " is sitting out " ) or pre3rd [ i ] . endswith ( " stands up " ) ) : #found ante fold or timeout
pos = pre3rd [ i ] . find ( " folds " )
foldeeName = pre3rd [ i ] [ 0 : pos ]
if pos == - 1 and pre3rd [ i ] . find ( " in chips) " ) == - 1 :
pos = pre3rd [ i ] . find ( " is sitting out " )
foldeeName = pre3rd [ i ] [ 0 : pos ]
if pos == - 1 :
pos = pre3rd [ i ] . find ( " stands up " )
foldeeName = pre3rd [ i ] [ 0 : pos ]
if pos == - 1 : #this one is for PS tourney
pos1 = pre3rd [ i ] . find ( " : " ) + 2
pos2 = pre3rd [ i ] . find ( " ( " )
foldeeName = pre3rd [ i ] [ pos1 : pos2 ]
if foldeeName != None :
#print "filterAnteBlindFold, foldeeName:",foldeeName
toRemove = [ ]
for i in range ( len ( hand ) ) : #using hand again to filter from all streets, just in case.
#todo: this will break it if sittin out BB wins a hand
if ( hand [ i ] . find ( foldeeName ) != - 1 ) :
toRemove . append ( hand [ i ] )
for i in range ( len ( toRemove ) ) :
hand . remove ( toRemove [ i ] )
#end def filterAnteFold
#removes useless lines as well as trailing spaces
def filterCrap ( site , hand , isTourney ) :
#remove two trailing spaces at end of line
for i in range ( len ( hand ) ) :
if ( hand [ i ] [ - 1 ] == ' ' ) :
hand [ i ] = hand [ i ] [ : - 1 ]
if ( hand [ i ] [ - 1 ] == ' ' ) :
hand [ i ] = hand [ i ] [ : - 1 ]
#print "hand after trailing space removal in filterCrap:",hand
#general variable position word filter/string filter
toRemove = [ ]
for i in range ( len ( hand ) ) :
if ( hand [ i ] . startswith ( " Board [ " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . find ( " out of hand " ) != - 1 ) :
hand [ i ] = hand [ i ] [ : - 56 ]
elif ( hand [ i ] . find ( " ($0 in chips) " ) != - 1 ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] == " *** HOLE CARDS *** " ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " has been disconnected " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " has requested TIME " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " has returned " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " will be allowed to play after the button " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " has timed out " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " has timed out while disconnected " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " has timed out while being disconnected " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " is connected " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " is disconnected " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " is feeling angry " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " is feeling confused " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " is feeling happy " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " is feeling normal " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . find ( " is low with [ " ) != - 1 ) :
toRemove . append ( hand [ i ] )
#elif (hand[i].find("-max Seat #")!=-1 and hand[i].find(" is the button")!=-1):
# toRemove.append(hand[i])
elif ( hand [ i ] . endswith ( " mucks " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " : mucks hand " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] == " No low hand qualified " ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] == " Pair on board - a double bet is allowed " ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . find ( " shows " ) != - 1 and hand [ i ] . find ( " [ " ) == - 1 ) :
toRemove . append ( hand [ i ] )
#elif (hand[i].startswith("Table '") and hand[i].endswith("-max")):
# toRemove.append(hand[i])
elif ( hand [ i ] . startswith ( " The button is in seat # " ) ) :
toRemove . append ( hand [ i ] )
#above is alphabetic, reorder below if bored
elif ( hand [ i ] . startswith ( " Time has expired " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " has reconnected " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " seconds left to act " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " seconds to reconnect " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " was removed from the table for failing to post " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . find ( " joins the table at seat " ) != - 1 ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " sits down " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " leaves the table " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " stands up " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . find ( " is high with " ) != - 1 ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " doesn ' t show hand " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " is being treated as all-in " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . find ( " adds $ " ) != - 1 ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] == " Betting is capped " ) :
toRemove . append ( hand [ i ] )
#site specific variable position filter
elif ( hand [ i ] . find ( " said, \" " ) != - 1 ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . find ( " : " ) != - 1 and site == " ftp " and hand [ i ] . find ( " Seat " ) == - 1 and hand [ i ] . find ( " : Table " ) == - 1 ) : #filter ftp chat
toRemove . append ( hand [ i ] )
if isTourney :
if ( hand [ i ] . endswith ( " is sitting out " ) and ( not hand [ i ] . startswith ( " Seat " ) ) ) :
toRemove . append ( hand [ i ] )
else :
if ( hand [ i ] . endswith ( " : sits out " ) ) :
toRemove . append ( hand [ i ] )
elif ( hand [ i ] . endswith ( " is sitting out " ) ) :
toRemove . append ( hand [ i ] )
for i in range ( len ( toRemove ) ) :
#print "removing in filterCr:",toRemove[i]
hand . remove ( toRemove [ i ] )
#print "done with filterCrap, hand:", hand
return hand
#end filterCrap
#takes a poker float (including , for thousand seperator and converts it to an int
def float2int ( string ) :
pos = string . find ( " , " )
if ( pos != - 1 ) : #remove , the thousand seperator
string = string [ 0 : pos ] + string [ pos + 1 : ]
pos = string . find ( " . " )
if ( pos != - 1 ) : #remove decimal point
string = string [ 0 : pos ] + string [ pos + 1 : ]
result = int ( string )
if pos == - 1 : #no decimal point - was in full dollars - need to multiply with 100
result * = 100
return result
#end def float2int
#returns boolean whether the passed line is an action line
def isActionLine ( line ) :
if ( line . endswith ( " folds " ) ) :
return True
elif ( line . endswith ( " checks " ) ) :
return True
elif ( line . find ( " calls $ " ) != - 1 or line . find ( " : calls " ) != - 1 ) :
return True
elif ( line . find ( " brings in for " ) != - 1 ) :
return True
elif ( line . find ( " completes it to " ) != - 1 ) :
return True
elif ( line . find ( " posts small blind " ) != - 1 ) :
return True
elif ( line . find ( " posts the small blind " ) != - 1 ) :
return True
elif ( line . find ( " posts big blind " ) != - 1 ) :
return True
elif ( line . find ( " posts the big blind " ) != - 1 ) :
return True
elif ( line . find ( " posts small & big blinds " ) != - 1 ) :
return True
elif ( line . find ( " posts $ " ) != - 1 ) : #this reads voluntary blind pay in FTP Holdem
return True
elif ( line . find ( " posts a dead " ) != - 1 ) : #this reads voluntary blind pay in FTP Holdem
return True
elif ( line . find ( " bets $ " ) != - 1 or line . find ( " : bets " ) != - 1 ) :
return True
elif ( line . find ( " raises " ) != - 1 ) :
return True
elif ( line . startswith ( " Uncalled bet " ) ) :
return True
else :
return False
#end def isActionLine
#returns whether this is a duplicate
def isAlreadyInDB ( cursor , gametypeID , siteHandNo ) :
#print "isAlreadyInDB gtid,shand:",gametypeID, siteHandNo
cursor . execute ( " SELECT id FROM Hands WHERE gametypeId= %s AND siteHandNo= %s " , ( gametypeID , siteHandNo ) )
result = cursor . fetchall ( )
if ( len ( result ) > = 1 ) :
raise DuplicateError ( " dupl " )
#end isAlreadyInDB
def isRebuyOrAddon ( topline ) :
""" isRebuyOrAddon not implemented yet """
return False
#end def isRebuyOrAddon
#returns whether the passed topline indicates a tournament or not
def isTourney ( topline ) :
if ( topline . find ( " Tournament " ) != - 1 ) :
return True
else :
return False
#end def isTourney
#returns boolean whether the passed line is a win line
def isWinLine ( line ) :
if ( line . find ( " wins the pot " ) != - 1 ) :
return True
elif ( line . find ( " ties for the high pot " ) != - 1 ) :
return True
elif ( line . find ( " ties for the high main pot " ) != - 1 ) :
return True
elif ( line . find ( " ties for the high side pot " ) != - 1 ) :
return True
elif ( line . find ( " ties for the low pot " ) != - 1 ) :
return True
elif ( line . find ( " ties for the low main pot " ) != - 1 ) :
return True
elif ( line . find ( " ties for the low side pot " ) != - 1 ) :
return True
elif ( line . find ( " ties for the main pot " ) != - 1 ) : #for ftp tied main pot of split pot
return True
elif ( line . find ( " ties for the pot " ) != - 1 ) : #for ftp tie
return True
elif ( line . find ( " ties for the side pot " ) != - 1 ) : #for ftp tied split pots
return True
elif ( line . find ( " wins side pot # " ) != - 1 ) : #for ftp multi split pots
return True
elif ( line . find ( " wins the low main pot " ) != - 1 ) :
return True
elif ( line . find ( " wins the low pot " ) != - 1 ) :
return True
elif ( line . find ( " wins the low side pot " ) != - 1 ) :
return True
elif ( line . find ( " wins the high main pot " ) != - 1 ) :
return True
elif ( line . find ( " wins the high pot " ) != - 1 ) :
return True
elif ( line . find ( " wins the high side pot " ) != - 1 ) :
return True
elif ( line . find ( " wins the main pot " ) != - 1 ) :
return True
elif ( line . find ( " wins the side pot " ) != - 1 ) : #for ftp split pots
return True
elif ( line . find ( " collected " ) != - 1 ) :
return True
else :
return False #not raising error here, any unknown line wouldve been detected in isActionLine already
#end def isWinLine
#returns the amount of cash/chips put into the put in the given action line
def parseActionAmount ( line , atype , site , isTourney ) :
#if (line.endswith(" and is all-in")):
# line=line[:-14]
#elif (line.endswith(", and is all in")):
# line=line[:-15]
if line . endswith ( " , and is capped " ) : #ideally we should recognise this as an all-in if category is capXl
line = line [ : - 15 ]
if line . endswith ( " and is capped " ) :
line = line [ : - 14 ]
if ( atype == " fold " ) :
amount = 0
elif ( atype == " check " ) :
amount = 0
elif ( atype == " unbet " and site == " ftp " ) :
pos1 = line . find ( " $ " ) + 1
pos2 = line . find ( " returned to " )
amount = float2int ( line [ pos1 : pos2 ] )
elif ( atype == " unbet " and site == " ps " ) :
#print "ps unbet, line:",line
pos1 = line . find ( " $ " ) + 1
if pos1 == 0 :
pos1 = line . find ( " ( " ) + 1
pos2 = line . find ( " ) " )
amount = float2int ( line [ pos1 : pos2 ] )
elif ( atype == " bet " and site == " ps " and line . find ( " : raises $ " ) != - 1 and line . find ( " to $ " ) != - 1 ) :
pos = line . find ( " to $ " ) + 4
amount = float2int ( line [ pos : ] )
else :
if not isTourney :
pos = line . rfind ( " $ " ) + 1
#print "parseActionAmount, line:", line, "line[pos:]:", line[pos:]
amount = float2int ( line [ pos : ] )
else :
#print "line:"+line+"EOL"
pos = line . rfind ( " " ) + 1
#print "pos:",pos
#print "pos of 20:", line.find("20")
amount = int ( line [ pos : ] )
if atype == " unbet " :
amount * = - 1
return amount
#end def parseActionAmount
#doesnt return anything, simply changes the passed arrays action_types and
# action_amounts. For stud this expects numeric streets (3-7), for
# holdem/omaha it expects predeal, preflop, flop, turn or river
def parseActionLine ( site , base , isTourney , line , street , playerIDs , names , action_types , allIns , action_amounts , actionNos , actionTypeByNo ) :
if ( street == " predeal " or street == " preflop " ) :
street = 0
elif ( street == " flop " ) :
street = 1
elif ( street == " turn " ) :
street = 2
elif ( street == " river " ) :
street = 3
nextActionNo = 0
for player in range ( len ( actionNos [ street ] ) ) :
for count in range ( len ( actionNos [ street ] [ player ] ) ) :
if actionNos [ street ] [ player ] [ count ] > = nextActionNo :
nextActionNo = actionNos [ street ] [ player ] [ count ] + 1
line , allIn = goesAllInOnThisLine ( line )
atype = parseActionType ( line )
playerno = recognisePlayerNo ( line , names , atype )
amount = parseActionAmount ( line , atype , site , isTourney )
action_types [ street ] [ playerno ] . append ( atype )
allIns [ street ] [ playerno ] . append ( allIn )
action_amounts [ street ] [ playerno ] . append ( amount )
actionNos [ street ] [ playerno ] . append ( nextActionNo )
tmp = ( playerIDs [ playerno ] , atype )
actionTypeByNo [ street ] . append ( tmp )
#end def parseActionLine
def goesAllInOnThisLine ( line ) :
""" returns whether the player went all-in on this line and removes the all-in text from the line. """
isAllIn = False
if ( line . endswith ( " and is all-in " ) ) :
line = line [ : - 14 ]
isAllIn = True
elif ( line . endswith ( " , and is all in " ) ) :
line = line [ : - 15 ]
isAllIn = True
return ( line , isAllIn )
#end def goesAllInOnThisLine
#returns the action type code (see table design) of the given action line
def parseActionType ( line ) :
if ( line . startswith ( " Uncalled bet " ) ) :
return " unbet "
elif ( line . endswith ( " folds " ) ) :
return " fold "
elif ( line . endswith ( " checks " ) ) :
return " check "
elif ( line . find ( " calls " ) != - 1 ) :
return " call "
elif ( line . find ( " brings in for " ) != - 1 ) :
return " blind "
elif ( line . find ( " completes it to " ) != - 1 ) :
return " bet "
#todo: what if someone completes instead of bringing in?
elif ( line . find ( " posts $ " ) != - 1 ) :
return " blind "
elif ( line . find ( " posts a dead " ) != - 1 ) :
return " blind "
elif ( line . find ( " : posts small blind " ) != - 1 ) :
return " blind "
elif ( line . find ( " posts the small blind of $ " ) != - 1 ) :
return " blind "
elif ( line . find ( " : posts big blind " ) != - 1 ) :
return " blind "
elif ( line . find ( " posts the big blind of $ " ) != - 1 ) :
return " blind "
elif ( line . find ( " : posts small & big blinds $ " ) != - 1 ) :
return " blind "
#todo: seperately record voluntary blind payments made to join table out of turn
elif ( line . find ( " bets " ) != - 1 ) :
return " bet "
elif ( line . find ( " raises " ) != - 1 ) :
return " bet "
else :
raise FpdbError ( " failed to recognise actiontype in parseActionLine in: " + line )
#end def parseActionType
#parses the ante out of the given line and checks which player paid it, updates antes accordingly.
def parseAnteLine ( line , site , isTourney , names , antes ) :
for i in range ( len ( names ) ) :
if ( line . startswith ( names [ i ] . encode ( " latin-1 " ) ) ) : #found the ante'er
pos = line . rfind ( " $ " ) + 1
if not isTourney :
antes [ i ] + = float2int ( line [ pos : ] )
else :
if line . find ( " all-in " ) == - 1 :
pos = line . rfind ( " " ) + 1
antes [ i ] + = int ( line [ pos : ] )
else :
pos1 = line . rfind ( " ante " ) + 5
pos2 = line . find ( " " , pos1 )
antes [ i ] + = int ( line [ pos1 : pos2 ] )
#print "parseAnteLine line: ", line, "antes[i]", antes[i], "antes", antes
#end def parseAntes
#returns the buyin of a tourney in cents
def parseBuyin ( topline ) :
pos1 = topline . find ( " $ " ) + 1
pos2 = topline . find ( " + " )
return float2int ( topline [ pos1 : pos2 ] )
#end def parseBuyin
#parses a card line and changes the passed arrays accordingly
#todo: reorganise this messy method
def parseCardLine ( site , category , street , line , names , cardValues , cardSuits , boardValues , boardSuits ) :
if ( line . startswith ( " Dealt to " ) or line . find ( " shows [ " ) != - 1 or line . find ( " mucked [ " ) != - 1 ) :
playerNo = recognisePlayerNo ( line , names , " card " ) #anything but unbet will be ok for that string
pos = line . rfind ( " [ " ) + 1
if ( category == " holdem " ) :
for i in ( pos , pos + 3 ) :
cardValues [ playerNo ] . append ( line [ i : i + 1 ] )
cardSuits [ playerNo ] . append ( line [ i + 1 : i + 2 ] )
if ( len ( cardValues [ playerNo ] ) != 2 ) :
if cardValues [ playerNo ] [ 0 ] == cardValues [ playerNo ] [ 2 ] and cardSuits [ playerNo ] [ 1 ] == cardSuits [ playerNo ] [ 3 ] : #two tests will do
cardValues [ playerNo ] = cardValues [ playerNo ] [ 0 : 2 ]
cardSuits [ playerNo ] = cardSuits [ playerNo ] [ 0 : 2 ]
else :
print " line: " , line , " cardValues[playerNo]: " , cardValues [ playerNo ]
raise FpdbError ( " read too many/too few holecards in parseCardLine " )
elif ( category == " omahahi " or category == " omahahilo " ) :
for i in ( pos , pos + 3 , pos + 6 , pos + 9 ) :
cardValues [ playerNo ] . append ( line [ i : i + 1 ] )
cardSuits [ playerNo ] . append ( line [ i + 1 : i + 2 ] )
if ( len ( cardValues [ playerNo ] ) != 4 ) :
if cardValues [ playerNo ] [ 0 ] == cardValues [ playerNo ] [ 4 ] and cardSuits [ playerNo ] [ 3 ] == cardSuits [ playerNo ] [ 7 ] : #two tests will do
cardValues [ playerNo ] = cardValues [ playerNo ] [ 0 : 4 ]
cardSuits [ playerNo ] = cardSuits [ playerNo ] [ 0 : 4 ]
else :
print " line: " , line , " cardValues[playerNo]: " , cardValues [ playerNo ]
raise FpdbError ( " read too many/too few holecards in parseCardLine " )
elif ( category == " razz " or category == " studhi " or category == " studhilo " ) :
2008-12-12 18:16:19 +01:00
if ( line . find ( " shows " ) == - 1 and line . find ( " mucked " ) == - 1 ) :
2008-12-09 01:29:39 +01:00
#print "parseCardLine(in stud if), street:", street
if line [ pos + 2 ] == " ] " : #-> not (hero and 3rd street)
cardValues [ playerNo ] [ street + 2 ] = line [ pos : pos + 1 ]
cardSuits [ playerNo ] [ street + 2 ] = line [ pos + 1 : pos + 2 ]
else :
#print "hero card1:", line[pos:pos+2], "hero card2:", line[pos+3:pos+5], "hero card3:", line[pos+6:pos+8],
cardValues [ playerNo ] [ street ] = line [ pos : pos + 1 ]
cardSuits [ playerNo ] [ street ] = line [ pos + 1 : pos + 2 ]
cardValues [ playerNo ] [ street + 1 ] = line [ pos + 3 : pos + 4 ]
cardSuits [ playerNo ] [ street + 1 ] = line [ pos + 4 : pos + 5 ]
cardValues [ playerNo ] [ street + 2 ] = line [ pos + 6 : pos + 7 ]
cardSuits [ playerNo ] [ street + 2 ] = line [ pos + 7 : pos + 8 ]
else :
#print "parseCardLine(in stud else), street:", street
cardValues [ playerNo ] [ 0 ] = line [ pos : pos + 1 ]
cardSuits [ playerNo ] [ 0 ] = line [ pos + 1 : pos + 2 ]
pos + = 3
cardValues [ playerNo ] [ 1 ] = line [ pos : pos + 1 ]
cardSuits [ playerNo ] [ 1 ] = line [ pos + 1 : pos + 2 ]
if street == 4 :
pos = pos = line . rfind ( " ] " ) - 2
cardValues [ playerNo ] [ 6 ] = line [ pos : pos + 1 ]
cardSuits [ playerNo ] [ 6 ] = line [ pos + 1 : pos + 2 ]
#print "cardValues:", cardValues
#print "cardSuits:", cardSuits
else :
print " line: " , line , " street: " , street
raise FpdbError ( " invalid category " )
#print "end of parseCardLine/playercards, cardValues:",cardValues
elif ( line . startswith ( " *** FLOP *** " ) ) :
pos = line . find ( " [ " ) + 1
for i in ( pos , pos + 3 , pos + 6 ) :
boardValues . append ( line [ i : i + 1 ] )
boardSuits . append ( line [ i + 1 : i + 2 ] )
#print boardValues
elif ( line . startswith ( " *** TURN *** " ) or line . startswith ( " *** RIVER *** " ) ) :
pos = line . find ( " [ " ) + 1
pos = line . find ( " [ " , pos + 1 ) + 1
boardValues . append ( line [ pos : pos + 1 ] )
boardSuits . append ( line [ pos + 1 : pos + 2 ] )
#print boardValues
else :
raise FpdbError ( " unrecognised line: " + line )
#end def parseCardLine
def parseCashesAndSeatNos ( lines , site ) :
""" parses the startCashes and seatNos of each player out of the given lines and returns them as a dictionary of two arrays """
cashes = [ ]
seatNos = [ ]
for i in range ( len ( lines ) ) :
pos2 = lines [ i ] . find ( " : " )
seatNos . append ( int ( lines [ i ] [ 5 : pos2 ] ) )
pos1 = lines [ i ] . rfind ( " ($ " ) + 2
if pos1 == 1 : #for tourneys - it's 1 instead of -1 due to adding 2 above
pos1 = lines [ i ] . rfind ( " ( " ) + 1
if ( site == " ftp " ) :
pos2 = lines [ i ] . rfind ( " ) " )
elif ( site == " ps " ) :
pos2 = lines [ i ] . find ( " in chips " )
cashes . append ( float2int ( lines [ i ] [ pos1 : pos2 ] ) )
return { ' startCashes ' : cashes , ' seatNos ' : seatNos }
#end def parseCashesAndSeatNos
#returns the buyin of a tourney in cents
def parseFee ( topline ) :
pos1 = topline . find ( " $ " ) + 1
pos1 = topline . find ( " $ " , pos1 ) + 1
pos2 = topline . find ( " " , pos1 )
return float2int ( topline [ pos1 : pos2 ] )
#end def parsefee
#returns a datetime object with the starttime indicated in the given topline
def parseHandStartTime ( topline , site ) :
#convert x:13:35 to 0x:13:35
counter = 0
while ( True ) :
pos = topline . find ( " " + str ( counter ) + " : " )
if ( pos != - 1 ) :
topline = topline [ 0 : pos + 1 ] + " 0 " + topline [ pos + 1 : ]
counter + = 1
if counter == 10 : break
isUTC = False
if site == " ftp " :
pos = topline . find ( " " , len ( topline ) - 26 ) + 1
tmp = topline [ pos : ]
#print "year:", tmp[14:18], "month", tmp[19:21], "day", tmp[22:24], "hour", tmp[0:2], "minute", tmp[3:5], "second", tmp[6:8]
result = datetime . datetime ( int ( tmp [ 14 : 18 ] ) , int ( tmp [ 19 : 21 ] ) , int ( tmp [ 22 : 24 ] ) , int ( tmp [ 0 : 2 ] ) , int ( tmp [ 3 : 5 ] ) , int ( tmp [ 6 : 8 ] ) )
elif site == " ps " :
if topline . find ( " UTC " ) != - 1 :
pos1 = topline . find ( " - " ) + 2
pos2 = topline . find ( " UTC " )
tmp = topline [ pos1 : pos2 ]
isUTC = True
else :
tmp = topline [ - 30 : ]
#print "parsehandStartTime, tmp:", tmp
pos = tmp . find ( " - " ) + 2
tmp = tmp [ pos : ]
#Need to match either
# 2008/09/07 06:23:14 ET or
# 2008/08/17 - 01:14:43 (ET)
m = re . match ( ' (?P<YEAR>[0-9] {4} ) \ /(?P<MON>[0-9] {2} ) \ /(?P<DAY>[0-9] {2} )[ \ - ]+(?P<HR>[0-9] {2} ):(?P<MIN>[0-9] {2} ):(?P<SEC>[0-9] {2} ) ' , tmp )
#print "year:", int(m.group('YEAR')), "month", int(m.group('MON')), "day", int(m.group('DAY')), "hour", int(m.group('HR')), "minute", int(m.group('MIN')), "second", int(m.group('SEC'))
result = datetime . datetime ( int ( m . group ( ' YEAR ' ) ) , int ( m . group ( ' MON ' ) ) , int ( m . group ( ' DAY ' ) ) , int ( m . group ( ' HR ' ) ) , int ( m . group ( ' MIN ' ) ) , int ( m . group ( ' SEC ' ) ) )
else :
raise FpdbError ( " invalid site in parseHandStartTime " )
if ( site == " ftp " or site == " ps " ) and not isUTC : #these use US ET
result + = datetime . timedelta ( hours = 5 )
return result
#end def parseHandStartTime
#parses the names out of the given lines and returns them as an array
def parseNames ( lines ) :
result = [ ]
for i in range ( len ( lines ) ) :
pos1 = lines [ i ] . find ( " : " ) + 2
pos2 = lines [ i ] . rfind ( " ( " ) - 1
tmp = lines [ i ] [ pos1 : pos2 ]
#print "parseNames, tmp original:",tmp
tmp = unicode ( tmp , " latin-1 " )
#print "parseNames, tmp after unicode latin-1 conversion:",tmp
result . append ( tmp )
return result
#end def parseNames
#returns an array with the positions of the respective players
def parsePositions ( hand , names ) :
#prep array
positions = [ ]
for i in range ( len ( names ) ) :
positions . append ( - 1 )
#find blinds
sb , bb = - 1 , - 1
for i in range ( len ( hand ) ) :
if ( sb == - 1 and hand [ i ] . find ( " small blind " ) != - 1 and hand [ i ] . find ( " dead small blind " ) == - 1 ) :
sb = hand [ i ]
#print "sb:",sb
if ( bb == - 1 and hand [ i ] . find ( " big blind " ) != - 1 and hand [ i ] . find ( " dead big blind " ) == - 1 ) :
bb = hand [ i ]
#print "bb:",bb
#identify blinds
#print "parsePositions before recognising sb/bb. names:",names
sbExists = True
if ( sb != - 1 ) :
sb = recognisePlayerNo ( sb , names , " bet " )
else :
sbExists = False
if ( bb != - 1 ) :
bb = recognisePlayerNo ( bb , names , " bet " )
#write blinds into array
if ( sbExists ) :
positions [ sb ] = " S "
positions [ bb ] = " B "
#fill up rest of array
if ( sbExists ) :
arraypos = sb - 1
else :
arraypos = bb - 1
distFromBtn = 0
while ( arraypos > = 0 and arraypos != bb ) :
#print "parsePositions first while, arraypos:",arraypos,"positions:",positions
positions [ arraypos ] = distFromBtn
arraypos - = 1
distFromBtn + = 1
### RHH - Changed to set the null seats before BB to "9"
i = bb - 1
while positions [ i ] < 0 :
positions [ i ] = 9
i - = 1
arraypos = len ( names ) - 1
if ( bb != 0 or ( bb == 0 and sbExists == False ) ) :
while ( arraypos > bb ) :
positions [ arraypos ] = distFromBtn
arraypos - = 1
distFromBtn + = 1
for i in range ( len ( names ) ) :
if positions [ i ] == - 1 :
print " parsePositions names: " , names
print " result: " , positions
raise FpdbError ( " failed to read positions " )
return positions
#end def parsePositions
#simply parses the rake amount and returns it as an int
def parseRake ( line ) :
pos = line . find ( " Rake " ) + 6
rake = float2int ( line [ pos : ] )
return rake
#end def parseRake
def parseSiteHandNo ( topline ) :
""" returns the hand no assigned by the poker site """
pos1 = topline . find ( " # " ) + 1
pos2 = topline . find ( " : " )
return topline [ pos1 : pos2 ]
#end def parseSiteHandNo
def parseTableLine ( site , base , line ) :
""" returns a dictionary with maxSeats and tableName """
if site == " ps " :
pos1 = line . find ( ' \' ' ) + 1
pos2 = line . find ( ' \' ' , pos1 )
#print "table:",line[pos1:pos2]
pos3 = pos2 + 2
pos4 = line . find ( " -max " )
#print "seats:",line[pos3:pos4]
return { ' maxSeats ' : int ( line [ pos3 : pos4 ] ) , ' tableName ' : line [ pos1 : pos2 ] }
elif site == " ftp " :
pos1 = line . find ( " Table " ) + 6
pos2 = line . find ( " - " ) - 1
if base == " hold " :
maxSeats = 9
elif base == " stud " :
maxSeats = 8
if line . find ( " 6 max " ) != - 1 :
maxSeats = 6
elif line . find ( " 4 max " ) != - 1 :
maxSeats = 4
elif line . find ( " heads up " ) != - 1 :
maxSeats = 2
return { ' maxSeats ' : maxSeats , ' tableName ' : line [ pos1 : pos2 ] }
else :
raise FpdbError ( " invalid site ID " )
#end def parseTableLine
#returns the hand no assigned by the poker site
def parseTourneyNo ( topline ) :
pos1 = topline . find ( " Tournament # " ) + 12
pos2 = topline . find ( " , " , pos1 )
#print "parseTourneyNo pos1:",pos1," pos2:",pos2, " result:",topline[pos1:pos2]
return topline [ pos1 : pos2 ]
#end def parseTourneyNo
#parses a win/collect line. manipulates the passed array winnings, no explicit return
def parseWinLine ( line , site , names , winnings , isTourney ) :
#print "parseWinLine: line:",line
for i in range ( len ( names ) ) :
if ( line . startswith ( names [ i ] . encode ( " latin-1 " ) ) ) : #found a winner
if isTourney :
pos1 = line . rfind ( " collected " ) + 10
if ( site == " ftp " ) :
pos2 = line . find ( " ) " , pos1 )
elif ( site == " ps " ) :
pos2 = line . find ( " " , pos1 )
winnings [ i ] + = int ( line [ pos1 : pos2 ] )
else :
pos1 = line . rfind ( " $ " ) + 1
if ( site == " ftp " ) :
pos2 = line . find ( " ) " , pos1 )
elif ( site == " ps " ) :
pos2 = line . find ( " " , pos1 )
winnings [ i ] + = float2int ( line [ pos1 : pos2 ] )
#end def parseWinLine
#returns the category (as per database) string for the given line
def recogniseCategory ( line ) :
if ( line . find ( " Razz " ) != - 1 ) :
return " razz "
elif ( line . find ( " Hold ' em " ) != - 1 ) :
return " holdem "
elif ( line . find ( " Omaha " ) != - 1 and line . find ( " Hi/Lo " ) == - 1 and line . find ( " H/L " ) == - 1 ) :
return " omahahi "
elif ( line . find ( " Omaha " ) != - 1 and ( line . find ( " Hi/Lo " ) != - 1 or line . find ( " H/L " ) != - 1 ) ) :
return " omahahilo "
elif ( line . find ( " Stud " ) != - 1 and line . find ( " Hi/Lo " ) == - 1 and line . find ( " H/L " ) == - 1 ) :
return " studhi "
elif ( line . find ( " Stud " ) != - 1 and ( line . find ( " Hi/Lo " ) != - 1 or line . find ( " H/L " ) != - 1 ) ) :
return " studhilo "
else :
raise FpdbError ( " failed to recognise category, line: " + line )
#end def recogniseCategory
#returns the int for the gametype_id for the given line
def recogniseGametypeID ( backend , db , cursor , topline , smallBlindLine , site_id , category , isTourney ) : #todo: this method is messy
#if (topline.find("HORSE")!=-1):
# raise FpdbError("recogniseGametypeID: HORSE is not yet supported.")
#note: the below variable names small_bet and big_bet are misleading, in NL/PL they mean small/big blind
if isTourney :
type = " tour "
pos1 = topline . find ( " ( " ) + 1
if ( topline [ pos1 ] == " H " or topline [ pos1 ] == " O " or topline [ pos1 ] == " R " or topline [ pos1 ] == " S " or topline [ pos1 + 2 ] == " C " ) :
pos1 = topline . find ( " ( " , pos1 ) + 1
pos2 = topline . find ( " / " , pos1 )
small_bet = int ( topline [ pos1 : pos2 ] )
else :
type = " ring "
pos1 = topline . find ( " $ " ) + 1
pos2 = topline . find ( " /$ " )
small_bet = float2int ( topline [ pos1 : pos2 ] )
pos1 = pos2 + 2
if isTourney :
pos1 - = 1
if ( site_id == 1 ) : #ftp
pos2 = topline . find ( " " , pos1 )
elif ( site_id == 2 ) : #ps
pos2 = topline . find ( " ) " )
if pos2 < = pos1 :
pos2 = topline . find ( " ) " , pos1 )
if isTourney :
big_bet = int ( topline [ pos1 : pos2 ] )
else :
big_bet = float2int ( topline [ pos1 : pos2 ] )
if ( topline . find ( " No Limit " ) != - 1 ) :
limit_type = " nl "
if ( topline . find ( " Cap No " ) != - 1 ) :
limit_type = " cn "
elif ( topline . find ( " Pot Limit " ) != - 1 ) :
limit_type = " pl "
if ( topline . find ( " Cap Pot " ) != - 1 ) :
limit_type = " cp "
else :
limit_type = " fl "
#print "recogniseGametypeID small_bet/blind:",small_bet,"big bet/blind:", big_bet,"limit type:",limit_type
if ( limit_type == " fl " ) :
cursor . execute ( " SELECT id FROM Gametypes WHERE siteId= %s AND type= %s AND category= %s AND limitType= %s AND smallBet= %s AND bigBet= %s " , ( site_id , type , category , limit_type , small_bet , big_bet ) )
else :
cursor . execute ( " SELECT id FROM Gametypes WHERE siteId= %s AND type= %s AND category= %s AND limitType= %s AND smallBlind= %s AND bigBlind= %s " , ( site_id , type , category , limit_type , small_bet , big_bet ) )
result = cursor . fetchone ( )
#print "recgt1 result=",result
#ret=result[0]
#print "recgt1 ret=",ret
#print "tried SELECTing gametypes.id, result:",result
try :
len ( result )
except TypeError :
if category == " holdem " or category == " omahahi " or category == " omahahilo " :
base = " hold "
else :
base = " stud "
if category == " holdem " or category == " omahahi " or category == " studhi " :
hiLo = ' h '
elif category == " razz " :
hiLo = ' l '
else :
hiLo = ' s '
if ( limit_type == " fl " ) :
big_blind = small_bet
if base == " hold " :
if smallBlindLine == topline :
raise FpdbError ( " invalid small blind line " )
elif isTourney :
pos = smallBlindLine . rfind ( " " ) + 1
small_blind = int ( smallBlindLine [ pos : ] )
else :
pos = smallBlindLine . rfind ( " $ " ) + 1
small_blind = float2int ( smallBlindLine [ pos : ] )
else :
small_blind = 0
cursor . execute ( """ INSERT INTO Gametypes(siteId, type, base, category, limitType
, hiLo , smallBlind , bigBlind , smallBet , bigBet )
VALUES ( % s , % s , % s , % s , % s , % s , % s , % s , % s , % s ) """
, ( site_id , type , base , category , limit_type , hiLo
, small_blind , big_blind , small_bet , big_bet ) )
#cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s
#AND limitType=%s AND smallBet=%s AND bigBet=%s", (site_id, type, category, limit_type, small_bet, big_bet))
else :
cursor . execute ( """ INSERT INTO Gametypes(siteId, type, base, category, limitType
, hiLo , smallBlind , bigBlind , smallBet , bigBet )
VALUES ( % s , % s , % s , % s , % s , % s , % s , % s , % s , % s ) """
, ( site_id , type , base , category , limit_type
, hiLo , small_bet , big_bet , 0 , 0 ) ) #remember, for these bet means blind
#cursor.execute ("SELECT id FROM Gametypes WHERE siteId=%s AND type=%s AND category=%s
#AND limitType=%s AND smallBlind=%s AND bigBlind=%s", (site_id, type, category, limit_type, small_bet, big_bet))
#result=(db.insert_id(),)
result = ( getLastInsertId ( backend , db , cursor ) , )
return result [ 0 ]
#end def recogniseGametypeID
def recogniseTourneyTypeId ( cursor , siteId , buyin , fee , knockout , rebuyOrAddon ) :
cursor . execute ( " SELECT id FROM TourneyTypes WHERE siteId= %s AND buyin= %s AND fee= %s AND knockout= %s AND rebuyOrAddon= %s " , ( siteId , buyin , fee , knockout , rebuyOrAddon ) )
result = cursor . fetchone ( )
#print "tried SELECTing gametypes.id, result:",result
try :
len ( result )
except TypeError : #this means we need to create a new entry
cursor . execute ( """ INSERT INTO TourneyTypes (siteId, buyin, fee, knockout, rebuyOrAddon) VALUES ( %s , %s , %s , %s , %s ) """ , ( siteId , buyin , fee , knockout , rebuyOrAddon ) )
cursor . execute ( " SELECT id FROM TourneyTypes WHERE siteId= %s AND buyin= %s AND fee= %s AND knockout= %s AND rebuyOrAddon= %s " , ( siteId , buyin , fee , knockout , rebuyOrAddon ) )
result = cursor . fetchone ( )
return result [ 0 ]
#end def recogniseTourneyTypeId
#returns the SQL ids of the names given in an array
def recognisePlayerIDs ( cursor , names , site_id ) :
result = [ ]
for i in range ( len ( names ) ) :
cursor . execute ( " SELECT id FROM Players WHERE name= %s " , ( names [ i ] , ) )
tmp = cursor . fetchall ( )
if ( len ( tmp ) == 0 ) : #new player
cursor . execute ( " INSERT INTO Players (name, siteId) VALUES ( %s , %s ) " , ( names [ i ] , site_id ) )
#print "Number of players rows inserted: %d" % cursor.rowcount
cursor . execute ( " SELECT id FROM Players WHERE name= %s " , ( names [ i ] , ) )
tmp = cursor . fetchall ( )
#print "recognisePlayerIDs, names[i]:",names[i],"tmp:",tmp
result . append ( tmp [ 0 ] [ 0 ] )
return result
#end def recognisePlayerIDs
#recognises the name in the given line and returns its array position in the given array
def recognisePlayerNo ( line , names , atype ) :
#print "recogniseplayerno, names:",names
for i in range ( len ( names ) ) :
if ( atype == " unbet " ) :
if ( line . endswith ( names [ i ] . encode ( " latin-1 " ) ) ) :
return ( i )
elif ( line . startswith ( " Dealt to " ) ) :
#print "recognisePlayerNo, card precut, line:",line
tmp = line [ 9 : ]
#print "recognisePlayerNo, card postcut, tmp:",tmp
if ( tmp . startswith ( names [ i ] . encode ( " latin-1 " ) ) ) :
return ( i )
elif ( line . startswith ( " Seat " ) ) :
if ( line . startswith ( " Seat 10 " ) ) :
tmp = line [ 9 : ]
else :
tmp = line [ 8 : ]
if ( tmp . startswith ( names [ i ] . encode ( " latin-1 " ) ) ) :
return ( i )
else :
if ( line . startswith ( names [ i ] . encode ( " latin-1 " ) ) ) :
return ( i )
#if we're here we mustve failed
raise FpdbError ( " failed to recognise player in: " + line + " atype: " + atype )
#end def recognisePlayerNo
#returns the site abbreviation for the given site
def recogniseSite ( line ) :
if ( line . startswith ( " Full Tilt Poker " ) ) :
return " ftp "
elif ( line . startswith ( " PokerStars " ) ) :
return " ps "
else :
raise FpdbError ( " failed to recognise site, line: " + line )
#end def recogniseSite
#returns the ID of the given site
def recogniseSiteID ( cursor , site ) :
if ( site == " ftp " ) :
return 1
#cursor.execute("SELECT id FROM Sites WHERE name = ('Full Tilt Poker')")
elif ( site == " ps " ) :
return 2
#cursor.execute("SELECT id FROM Sites WHERE name = ('PokerStars')")
else :
raise FpdbError ( " invalid site in recogniseSiteID: " + site )
return cursor . fetchall ( ) [ 0 ] [ 0 ]
#end def recogniseSiteID
#removes trailing \n from the given array
def removeTrailingEOL ( arr ) :
for i in range ( len ( arr ) ) :
if ( arr [ i ] . endswith ( " \n " ) ) :
#print "arr[i] before removetrailingEOL:", arr[i]
arr [ i ] = arr [ i ] [ : - 1 ]
#print "arr[i] after removetrailingEOL:", arr[i]
return arr
#end def removeTrailingEOL
#splits the rake according to the proportion of pot won. manipulates the second passed array.
def splitRake ( winnings , rakes , totalRake ) :
winnercnt = 0
totalWin = 0
for i in range ( len ( winnings ) ) :
if winnings [ i ] != 0 :
winnercnt + = 1
totalWin + = winnings [ i ]
firstWinner = i
if winnercnt == 1 :
rakes [ firstWinner ] = totalRake
else :
totalWin = float ( totalWin )
for i in range ( len ( winnings ) ) :
if winnings [ i ] != 0 :
winPortion = winnings [ i ] / totalWin
rakes [ i ] = totalRake * winPortion
#end def splitRake
def storeActions ( cursor , handsPlayersIds , actionTypes , allIns , actionAmounts , actionNos ) :
#stores into table hands_actions
#print "start of storeActions, actionNos:",actionNos
#print " action_amounts:",action_amounts
for i in range ( len ( actionTypes ) ) : #iterate through streets
for j in range ( len ( actionTypes [ i ] ) ) : #iterate through names
for k in range ( len ( actionTypes [ i ] [ j ] ) ) : #iterate through individual actions of that player on that street
cursor . execute ( " INSERT INTO HandsActions (handPlayerId, street, actionNo, action, allIn, amount) VALUES ( %s , %s , %s , %s , %s , %s ) "
, ( handsPlayersIds [ j ] , i , actionNos [ i ] [ j ] [ k ] , actionTypes [ i ] [ j ] [ k ] , allIns [ i ] [ j ] [ k ] , actionAmounts [ i ] [ j ] [ k ] ) )
#end def storeActions
def store_board_cards ( cursor , hands_id , board_values , board_suits ) :
#stores into table board_cards
cursor . execute ( """ INSERT INTO BoardCards (handId, card1Value, card1Suit,
card2Value , card2Suit , card3Value , card3Suit , card4Value , card4Suit ,
card5Value , card5Suit ) VALUES ( % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s ) """ ,
( hands_id , board_values [ 0 ] , board_suits [ 0 ] , board_values [ 1 ] , board_suits [ 1 ] ,
board_values [ 2 ] , board_suits [ 2 ] , board_values [ 3 ] , board_suits [ 3 ] ,
board_values [ 4 ] , board_suits [ 4 ] ) )
#end def store_board_cards
def storeHands ( backend , conn , cursor , site_hand_no , gametype_id
, hand_start_time , names , tableName , maxSeats ) :
#stores into table hands
cursor . execute ( " INSERT INTO Hands (siteHandNo, gametypeId, handStart, seats, tableName, importTime, maxSeats) VALUES ( %s , %s , %s , %s , %s , %s , %s ) " , ( site_hand_no , gametype_id , hand_start_time , len ( names ) , tableName , datetime . datetime . today ( ) , maxSeats ) )
#todo: find a better way of doing this...
#cursor.execute("SELECT id FROM Hands WHERE siteHandNo=%s AND gametypeId=%s", (site_hand_no, gametype_id))
#return cursor.fetchall()[0][0]
return getLastInsertId ( backend , conn , cursor )
#return db.insert_id() # mysql only
#end def storeHands
def store_hands_players_holdem_omaha ( backend , conn , cursor , category , hands_id , player_ids , start_cashes
, positions , card_values , card_suits , winnings , rakes , seatNos ) :
result = [ ]
if ( category == " holdem " ) :
for i in range ( len ( player_ids ) ) :
cursor . execute ( """
INSERT INTO HandsPlayers
( handId , playerId , startCash , position ,
card1Value , card1Suit , card2Value , card2Suit , winnings , rake , seatNo )
VALUES ( % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s ) """ ,
( hands_id , player_ids [ i ] , start_cashes [ i ] , positions [ i ] ,
card_values [ i ] [ 0 ] , card_suits [ i ] [ 0 ] , card_values [ i ] [ 1 ] , card_suits [ i ] [ 1 ] ,
winnings [ i ] , rakes [ i ] , seatNos [ i ] ) )
#cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId=%s", (hands_id, player_ids[i]))
#result.append(cursor.fetchall()[0][0])
result . append ( getLastInsertId ( backend , conn , cursor ) ) # mysql only
elif ( category == " omahahi " or category == " omahahilo " ) :
for i in range ( len ( player_ids ) ) :
cursor . execute ( """ INSERT INTO HandsPlayers
( handId , playerId , startCash , position ,
card1Value , card1Suit , card2Value , card2Suit ,
card3Value , card3Suit , card4Value , card4Suit , winnings , rake , seatNo )
VALUES ( % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s ) """ ,
( hands_id , player_ids [ i ] , start_cashes [ i ] , positions [ i ] ,
card_values [ i ] [ 0 ] , card_suits [ i ] [ 0 ] , card_values [ i ] [ 1 ] , card_suits [ i ] [ 1 ] ,
card_values [ i ] [ 2 ] , card_suits [ i ] [ 2 ] , card_values [ i ] [ 3 ] , card_suits [ i ] [ 3 ] ,
winnings [ i ] , rakes [ i ] , seatNos [ i ] ) )
#cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i]))
#result.append(cursor.fetchall()[0][0])
result . append ( getLastInsertId ( backend , conn , cursor ) ) # mysql only
else :
raise FpdbError ( " invalid category " )
return result
#end def store_hands_players_holdem_omaha
def store_hands_players_stud ( backend , conn , cursor , hands_id , player_ids , start_cashes , antes ,
card_values , card_suits , winnings , rakes , seatNos ) :
#stores hands_players rows for stud/razz games. returns an array of the resulting IDs
result = [ ]
#print "before inserts in store_hands_players_stud, antes:", antes
for i in range ( len ( player_ids ) ) :
cursor . execute ( """ INSERT INTO HandsPlayers
( handId , playerId , startCash , ante ,
card1Value , card1Suit , card2Value , card2Suit ,
card3Value , card3Suit , card4Value , card4Suit ,
card5Value , card5Suit , card6Value , card6Suit ,
card7Value , card7Suit , winnings , rake , seatNo )
VALUES ( % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s ,
% s , % s , % s , % s ) """ ,
( hands_id , player_ids [ i ] , start_cashes [ i ] , antes [ i ] ,
card_values [ i ] [ 0 ] , card_suits [ i ] [ 0 ] , card_values [ i ] [ 1 ] , card_suits [ i ] [ 1 ] ,
card_values [ i ] [ 2 ] , card_suits [ i ] [ 2 ] , card_values [ i ] [ 3 ] , card_suits [ i ] [ 3 ] ,
card_values [ i ] [ 4 ] , card_suits [ i ] [ 4 ] , card_values [ i ] [ 5 ] , card_suits [ i ] [ 5 ] ,
card_values [ i ] [ 6 ] , card_suits [ i ] [ 6 ] , winnings [ i ] , rakes [ i ] , seatNos [ i ] ) )
#cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i]))
#result.append(cursor.fetchall()[0][0])
result . append ( getLastInsertId ( backend , conn , cursor ) ) # mysql only
return result
#end def store_hands_players_stud
def store_hands_players_holdem_omaha_tourney ( backend , conn , cursor , category , hands_id , player_ids
, start_cashes , positions , card_values , card_suits
, winnings , rakes , seatNos , tourneys_players_ids ) :
#stores hands_players for tourney holdem/omaha hands
result = [ ]
for i in range ( len ( player_ids ) ) :
if len ( card_values [ 0 ] ) == 2 :
cursor . execute ( """ INSERT INTO HandsPlayers
( handId , playerId , startCash , position ,
card1Value , card1Suit , card2Value , card2Suit ,
winnings , rake , tourneysPlayersId , seatNo )
VALUES ( % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s ) """ ,
( hands_id , player_ids [ i ] , start_cashes [ i ] , positions [ i ] ,
card_values [ i ] [ 0 ] , card_suits [ i ] [ 0 ] , card_values [ i ] [ 1 ] , card_suits [ i ] [ 1 ] ,
winnings [ i ] , rakes [ i ] , tourneys_players_ids [ i ] , seatNos [ i ] ) )
elif len ( card_values [ 0 ] ) == 4 :
cursor . execute ( """ INSERT INTO HandsPlayers
( handId , playerId , startCash , position ,
card1Value , card1Suit , card2Value , card2Suit ,
card3Value , card3Suit , card4Value , card4Suit ,
winnings , rake , tourneysPlayersId , seatNo )
VALUES ( % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s ) """ ,
( hands_id , player_ids [ i ] , start_cashes [ i ] , positions [ i ] ,
card_values [ i ] [ 0 ] , card_suits [ i ] [ 0 ] , card_values [ i ] [ 1 ] , card_suits [ i ] [ 1 ] ,
card_values [ i ] [ 2 ] , card_suits [ i ] [ 2 ] , card_values [ i ] [ 3 ] , card_suits [ i ] [ 3 ] ,
winnings [ i ] , rakes [ i ] , tourneys_players_ids [ i ] , seatNos [ i ] ) )
else :
raise FpdbError ( " invalid card_values length: " + str ( len ( card_values [ 0 ] ) ) )
#cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i]))
#result.append(cursor.fetchall()[0][0])
result . append ( getLastInsertId ( backend , conn , cursor ) ) # mysql only
return result
#end def store_hands_players_holdem_omaha_tourney
def store_hands_players_stud_tourney ( backend , conn , cursor , hands_id , player_ids , start_cashes ,
antes , card_values , card_suits , winnings , rakes , seatNos , tourneys_players_ids ) :
#stores hands_players for tourney stud/razz hands
result = [ ]
for i in range ( len ( player_ids ) ) :
cursor . execute ( """ INSERT INTO HandsPlayers
( handId , playerId , startCash , ante ,
card1Value , card1Suit , card2Value , card2Suit ,
card3Value , card3Suit , card4Value , card4Suit ,
card5Value , card5Suit , card6Value , card6Suit ,
card7Value , card7Suit , winnings , rake , tourneysPlayersId , seatNo )
VALUES ( % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s , % s ) """ ,
( hands_id , player_ids [ i ] , start_cashes [ i ] , antes [ i ] ,
card_values [ i ] [ 0 ] , card_suits [ i ] [ 0 ] , card_values [ i ] [ 1 ] , card_suits [ i ] [ 1 ] ,
card_values [ i ] [ 2 ] , card_suits [ i ] [ 2 ] , card_values [ i ] [ 3 ] , card_suits [ i ] [ 3 ] ,
card_values [ i ] [ 4 ] , card_suits [ i ] [ 4 ] , card_values [ i ] [ 5 ] , card_suits [ i ] [ 5 ] ,
card_values [ i ] [ 6 ] , card_suits [ i ] [ 6 ] , winnings [ i ] , rakes [ i ] , tourneys_players_ids [ i ] , seatNos [ i ] ) )
#cursor.execute("SELECT id FROM HandsPlayers WHERE handId=%s AND playerId+0=%s", (hands_id, player_ids[i]))
#result.append(cursor.fetchall()[0][0])
result . append ( getLastInsertId ( backend , conn , cursor ) ) # mysql only
return result
#end def store_hands_players_stud_tourney
def generateHudCacheData ( player_ids , base , category , action_types , allIns , actionTypeByNo
2008-12-13 03:02:07 +01:00
, winnings , totalWinnings , positions , actionTypes , actionAmounts , antes ) :
2008-12-09 01:29:39 +01:00
""" calculates data for the HUD during import. IMPORTANT: if you change this method make
sure to also change the following storage method and table_viewer . prepare_data if necessary
"""
#print "generateHudCacheData, len(player_ids)=", len(player_ids)
#setup subarrays of the result dictionary.
street0VPI = [ ]
street0Aggr = [ ]
street0_3B4BChance = [ ]
street0_3B4BDone = [ ]
street1Seen = [ ]
street2Seen = [ ]
street3Seen = [ ]
street4Seen = [ ]
sawShowdown = [ ]
street1Aggr = [ ]
street2Aggr = [ ]
street3Aggr = [ ]
street4Aggr = [ ]
otherRaisedStreet1 = [ ]
otherRaisedStreet2 = [ ]
otherRaisedStreet3 = [ ]
otherRaisedStreet4 = [ ]
foldToOtherRaisedStreet1 = [ ]
foldToOtherRaisedStreet2 = [ ]
foldToOtherRaisedStreet3 = [ ]
foldToOtherRaisedStreet4 = [ ]
wonWhenSeenStreet1 = [ ]
wonAtSD = [ ]
stealAttemptChance = [ ]
stealAttempted = [ ]
hudDataPositions = [ ]
firstPfRaiseByNo = - 1
firstPfRaiserId = - 1
firstPfRaiserNo = - 1
firstPfCallByNo = - 1
firstPfCallerId = - 1
for i in range ( len ( actionTypeByNo [ 0 ] ) ) :
if actionTypeByNo [ 0 ] [ i ] [ 1 ] == " bet " :
firstPfRaiseByNo = i
firstPfRaiserId = actionTypeByNo [ 0 ] [ i ] [ 0 ]
for j in range ( len ( player_ids ) ) :
if player_ids [ j ] == firstPfRaiserId :
firstPfRaiserNo = j
break
break
for i in range ( len ( actionTypeByNo [ 0 ] ) ) :
if actionTypeByNo [ 0 ] [ i ] [ 1 ] == " call " :
firstPfCallByNo = i
firstPfCallerId = actionTypeByNo [ 0 ] [ i ] [ 0 ]
break
cutoffId = - 1
buttonId = - 1
sbId = - 1
bbId = - 1
if base == " hold " :
for player in range ( len ( positions ) ) :
if positions == 1 :
cutoffId = player_ids [ player ]
if positions == 0 :
buttonId = player_ids [ player ]
if positions == ' S ' :
sbId = player_ids [ player ]
if positions == ' B ' :
bbId = player_ids [ player ]
someoneStole = False
#run a loop for each player preparing the actual values that will be commited to SQL
for player in range ( len ( player_ids ) ) :
#set default values
myStreet0VPI = False
myStreet0Aggr = False
myStreet0_3B4BChance = False
myStreet0_3B4BDone = False
myStreet1Seen = False
myStreet2Seen = False
myStreet3Seen = False
myStreet4Seen = False
mySawShowdown = False
myStreet1Aggr = False
myStreet2Aggr = False
myStreet3Aggr = False
myStreet4Aggr = False
myOtherRaisedStreet1 = False
myOtherRaisedStreet2 = False
myOtherRaisedStreet3 = False
myOtherRaisedStreet4 = False
myFoldToOtherRaisedStreet1 = False
myFoldToOtherRaisedStreet2 = False
myFoldToOtherRaisedStreet3 = False
myFoldToOtherRaisedStreet4 = False
myWonWhenSeenStreet1 = 0.0
myWonAtSD = 0.0
myStealAttemptChance = False
myStealAttempted = False
#calculate VPIP and PFR
street = 0
heroPfRaiseCount = 0
for count in range ( len ( action_types [ street ] [ player ] ) ) : #finally individual actions
currentAction = action_types [ street ] [ player ] [ count ]
if currentAction == " bet " :
myStreet0Aggr = True
if ( currentAction == " bet " or currentAction == " call " ) :
myStreet0VPI = True
#PF3B4BChance and PF3B4B
pfFold = - 1
pfRaise = - 1
if firstPfRaiseByNo != - 1 :
for i in range ( len ( actionTypeByNo [ 0 ] ) ) :
if actionTypeByNo [ 0 ] [ i ] [ 0 ] == player_ids [ player ] :
if actionTypeByNo [ 0 ] [ i ] [ 1 ] == " bet " and pfRaise == - 1 and i > firstPfRaiseByNo :
pfRaise = i
if actionTypeByNo [ 0 ] [ i ] [ 1 ] == " fold " and pfFold == - 1 :
pfFold = i
if pfFold == - 1 or pfFold > firstPfRaiseByNo :
myStreet0_3B4BChance = True
if pfRaise > firstPfRaiseByNo :
myStreet0_3B4BDone = True
#steal calculations
if base == " hold " :
if len ( player_ids ) > = 5 : #no point otherwise
if positions [ player ] == 1 :
if firstPfRaiserId == player_ids [ player ] :
myStealAttemptChance = True
myStealAttempted = True
elif firstPfRaiserId == buttonId or firstPfRaiserId == sbId or firstPfRaiserId == bbId or firstPfRaiserId == - 1 :
myStealAttemptChance = True
if positions [ player ] == 0 :
if firstPfRaiserId == player_ids [ player ] :
myStealAttemptChance = True
myStealAttempted = True
elif firstPfRaiserId == sbId or firstPfRaiserId == bbId or firstPfRaiserId == - 1 :
myStealAttemptChance = True
if positions [ player ] == ' S ' :
if firstPfRaiserId == player_ids [ player ] :
myStealAttemptChance = True
myStealAttempted = True
elif firstPfRaiserId == bbId or firstPfRaiserId == - 1 :
myStealAttemptChance = True
if positions [ player ] == ' B ' :
pass
if myStealAttempted :
someoneStole = True
#calculate saw* values
isAllIn = False
for i in range ( len ( allIns [ 0 ] [ player ] ) ) :
if allIns [ 0 ] [ player ] [ i ] :
isAllIn = True
if ( len ( action_types [ 1 ] [ player ] ) > 0 or isAllIn ) :
myStreet1Seen = True
for i in range ( len ( allIns [ 1 ] [ player ] ) ) :
if allIns [ 1 ] [ player ] [ i ] :
isAllIn = True
if ( len ( action_types [ 2 ] [ player ] ) > 0 or isAllIn ) :
myStreet2Seen = True
for i in range ( len ( allIns [ 2 ] [ player ] ) ) :
if allIns [ 2 ] [ player ] [ i ] :
isAllIn = True
if ( len ( action_types [ 3 ] [ player ] ) > 0 or isAllIn ) :
myStreet3Seen = True
#print "base:", base
if base == " hold " :
mySawShowdown = True
for count in range ( len ( action_types [ 3 ] [ player ] ) ) :
if action_types [ 3 ] [ player ] [ count ] == " fold " :
mySawShowdown = False
else :
#print "in else"
for i in range ( len ( allIns [ 3 ] [ player ] ) ) :
if allIns [ 3 ] [ player ] [ i ] :
isAllIn = True
if ( len ( action_types [ 4 ] [ player ] ) > 0 or isAllIn ) :
#print "in if"
myStreet4Seen = True
mySawShowdown = True
for count in range ( len ( action_types [ 4 ] [ player ] ) ) :
if action_types [ 4 ] [ player ] [ count ] == " fold " :
mySawShowdown = False
#flop stuff
street = 1
if myStreet1Seen :
for count in range ( len ( action_types [ street ] [ player ] ) ) :
if action_types [ street ] [ player ] [ count ] == " bet " :
myStreet1Aggr = True
for otherPlayer in range ( len ( player_ids ) ) :
if player == otherPlayer :
pass
else :
for countOther in range ( len ( action_types [ street ] [ otherPlayer ] ) ) :
if action_types [ street ] [ otherPlayer ] [ countOther ] == " bet " :
myOtherRaisedStreet1 = True
for countOtherFold in range ( len ( action_types [ street ] [ player ] ) ) :
if action_types [ street ] [ player ] [ countOtherFold ] == " fold " :
myFoldToOtherRaisedStreet1 = True
#turn stuff - copy of flop with different vars
street = 2
if myStreet2Seen :
for count in range ( len ( action_types [ street ] [ player ] ) ) :
if action_types [ street ] [ player ] [ count ] == " bet " :
myStreet2Aggr = True
for otherPlayer in range ( len ( player_ids ) ) :
if player == otherPlayer :
pass
else :
for countOther in range ( len ( action_types [ street ] [ otherPlayer ] ) ) :
if action_types [ street ] [ otherPlayer ] [ countOther ] == " bet " :
myOtherRaisedStreet2 = True
for countOtherFold in range ( len ( action_types [ street ] [ player ] ) ) :
if action_types [ street ] [ player ] [ countOtherFold ] == " fold " :
myFoldToOtherRaisedStreet2 = True
#river stuff - copy of flop with different vars
street = 3
if myStreet3Seen :
for count in range ( len ( action_types [ street ] [ player ] ) ) :
if action_types [ street ] [ player ] [ count ] == " bet " :
myStreet3Aggr = True
for otherPlayer in range ( len ( player_ids ) ) :
if player == otherPlayer :
pass
else :
for countOther in range ( len ( action_types [ street ] [ otherPlayer ] ) ) :
if action_types [ street ] [ otherPlayer ] [ countOther ] == " bet " :
myOtherRaisedStreet3 = True
for countOtherFold in range ( len ( action_types [ street ] [ player ] ) ) :
if action_types [ street ] [ player ] [ countOtherFold ] == " fold " :
myFoldToOtherRaisedStreet3 = True
#stud river stuff - copy of flop with different vars
street = 4
if myStreet4Seen :
for count in range ( len ( action_types [ street ] [ player ] ) ) :
if action_types [ street ] [ player ] [ count ] == " bet " :
myStreet4Aggr = True
for otherPlayer in range ( len ( player_ids ) ) :
if player == otherPlayer :
pass
else :
for countOther in range ( len ( action_types [ street ] [ otherPlayer ] ) ) :
if action_types [ street ] [ otherPlayer ] [ countOther ] == " bet " :
myOtherRaisedStreet4 = True
for countOtherFold in range ( len ( action_types [ street ] [ player ] ) ) :
if action_types [ street ] [ player ] [ countOtherFold ] == " fold " :
myFoldToOtherRaisedStreet4 = True
if winnings [ player ] != 0 :
if myStreet1Seen :
myWonWhenSeenStreet1 = winnings [ player ] / float ( totalWinnings )
if mySawShowdown :
myWonAtSD = myWonWhenSeenStreet1
#add each value to the appropriate array
street0VPI . append ( myStreet0VPI )
street0Aggr . append ( myStreet0Aggr )
street0_3B4BChance . append ( myStreet0_3B4BChance )
street0_3B4BDone . append ( myStreet0_3B4BDone )
street1Seen . append ( myStreet1Seen )
street2Seen . append ( myStreet2Seen )
street3Seen . append ( myStreet3Seen )
street4Seen . append ( myStreet4Seen )
sawShowdown . append ( mySawShowdown )
street1Aggr . append ( myStreet1Aggr )
street2Aggr . append ( myStreet2Aggr )
street3Aggr . append ( myStreet3Aggr )
street4Aggr . append ( myStreet4Aggr )
otherRaisedStreet1 . append ( myOtherRaisedStreet1 )
otherRaisedStreet2 . append ( myOtherRaisedStreet2 )
otherRaisedStreet3 . append ( myOtherRaisedStreet3 )
otherRaisedStreet4 . append ( myOtherRaisedStreet4 )
foldToOtherRaisedStreet1 . append ( myFoldToOtherRaisedStreet1 )
foldToOtherRaisedStreet2 . append ( myFoldToOtherRaisedStreet2 )
foldToOtherRaisedStreet3 . append ( myFoldToOtherRaisedStreet3 )
foldToOtherRaisedStreet4 . append ( myFoldToOtherRaisedStreet4 )
wonWhenSeenStreet1 . append ( myWonWhenSeenStreet1 )
wonAtSD . append ( myWonAtSD )
stealAttemptChance . append ( myStealAttemptChance )
stealAttempted . append ( myStealAttempted )
if base == " hold " :
pos = positions [ player ]
if pos == ' B ' :
hudDataPositions . append ( ' B ' )
elif pos == ' S ' :
hudDataPositions . append ( ' S ' )
elif pos == 0 :
hudDataPositions . append ( ' D ' )
elif pos == 1 :
hudDataPositions . append ( ' C ' )
elif pos > = 2 and pos < = 4 :
hudDataPositions . append ( ' M ' )
elif pos > = 5 and pos < = 7 :
hudDataPositions . append ( ' E ' )
### RHH Added this elif to handle being a dead hand before the BB (pos==9)
elif pos == 9 :
hudDataPositions . append ( ' X ' )
else :
raise FpdbError ( " invalid position " )
elif base == " stud " :
#todo: stud positions and steals
pass
#add each array to the to-be-returned dictionary
result = { ' street0VPI ' : street0VPI }
result [ ' street0Aggr ' ] = street0Aggr
result [ ' street0_3B4BChance ' ] = street0_3B4BChance
result [ ' street0_3B4BDone ' ] = street0_3B4BDone
result [ ' street1Seen ' ] = street1Seen
result [ ' street2Seen ' ] = street2Seen
result [ ' street3Seen ' ] = street3Seen
result [ ' street4Seen ' ] = street4Seen
result [ ' sawShowdown ' ] = sawShowdown
result [ ' street1Aggr ' ] = street1Aggr
result [ ' otherRaisedStreet1 ' ] = otherRaisedStreet1
result [ ' foldToOtherRaisedStreet1 ' ] = foldToOtherRaisedStreet1
result [ ' street2Aggr ' ] = street2Aggr
result [ ' otherRaisedStreet2 ' ] = otherRaisedStreet2
result [ ' foldToOtherRaisedStreet2 ' ] = foldToOtherRaisedStreet2
result [ ' street3Aggr ' ] = street3Aggr
result [ ' otherRaisedStreet3 ' ] = otherRaisedStreet3
result [ ' foldToOtherRaisedStreet3 ' ] = foldToOtherRaisedStreet3
result [ ' street4Aggr ' ] = street4Aggr
result [ ' otherRaisedStreet4 ' ] = otherRaisedStreet4
result [ ' foldToOtherRaisedStreet4 ' ] = foldToOtherRaisedStreet4
result [ ' wonWhenSeenStreet1 ' ] = wonWhenSeenStreet1
result [ ' wonAtSD ' ] = wonAtSD
result [ ' stealAttemptChance ' ] = stealAttemptChance
result [ ' stealAttempted ' ] = stealAttempted
#now the various steal values
foldBbToStealChance = [ ]
foldedBbToSteal = [ ]
foldSbToStealChance = [ ]
foldedSbToSteal = [ ]
for player in range ( len ( player_ids ) ) :
myFoldBbToStealChance = False
myFoldedBbToSteal = False
myFoldSbToStealChance = False
myFoldedSbToSteal = False
if base == " hold " :
if someoneStole and ( positions [ player ] == ' B ' or positions [ player ] == ' S ' ) and firstPfRaiserId != player_ids [ player ] :
street = 0
for count in range ( len ( action_types [ street ] [ player ] ) ) : #individual actions
if positions [ player ] == ' B ' :
myFoldBbToStealChance = True
if action_types [ street ] [ player ] [ count ] == " fold " :
myFoldedBbToSteal = True
if positions [ player ] == ' S ' :
myFoldSbToStealChance = True
if action_types [ street ] [ player ] [ count ] == " fold " :
myFoldedSbToSteal = True
foldBbToStealChance . append ( myFoldBbToStealChance )
foldedBbToSteal . append ( myFoldedBbToSteal )
foldSbToStealChance . append ( myFoldSbToStealChance )
foldedSbToSteal . append ( myFoldedSbToSteal )
result [ ' foldBbToStealChance ' ] = foldBbToStealChance
result [ ' foldedBbToSteal ' ] = foldedBbToSteal
result [ ' foldSbToStealChance ' ] = foldSbToStealChance
result [ ' foldedSbToSteal ' ] = foldedSbToSteal
#now CB
street1CBChance = [ ]
street1CBDone = [ ]
didStreet1CB = [ ]
for player in range ( len ( player_ids ) ) :
myStreet1CBChance = False
myStreet1CBDone = False
if street0VPI [ player ] :
myStreet1CBChance = True
if street1Aggr [ player ] :
myStreet1CBDone = True
didStreet1CB . append ( player_ids [ player ] )
street1CBChance . append ( myStreet1CBChance )
street1CBDone . append ( myStreet1CBDone )
result [ ' street1CBChance ' ] = street1CBChance
result [ ' street1CBDone ' ] = street1CBDone
#now 2B
street2CBChance = [ ]
street2CBDone = [ ]
didStreet2CB = [ ]
for player in range ( len ( player_ids ) ) :
myStreet2CBChance = False
myStreet2CBDone = False
if street1CBDone [ player ] :
myStreet2CBChance = True
if street2Aggr [ player ] :
myStreet2CBDone = True
didStreet2CB . append ( player_ids [ player ] )
street2CBChance . append ( myStreet2CBChance )
street2CBDone . append ( myStreet2CBDone )
result [ ' street2CBChance ' ] = street2CBChance
result [ ' street2CBDone ' ] = street2CBDone
#now 3B
street3CBChance = [ ]
street3CBDone = [ ]
didStreet3CB = [ ]
for player in range ( len ( player_ids ) ) :
myStreet3CBChance = False
myStreet3CBDone = False
if street2CBDone [ player ] :
myStreet3CBChance = True
if street3Aggr [ player ] :
myStreet3CBDone = True
didStreet3CB . append ( player_ids [ player ] )
street3CBChance . append ( myStreet3CBChance )
street3CBDone . append ( myStreet3CBDone )
result [ ' street3CBChance ' ] = street3CBChance
result [ ' street3CBDone ' ] = street3CBDone
#and 4B
street4CBChance = [ ]
street4CBDone = [ ]
didStreet4CB = [ ]
for player in range ( len ( player_ids ) ) :
myStreet4CBChance = False
myStreet4CBDone = False
if street3CBDone [ player ] :
myStreet4CBChance = True
if street4Aggr [ player ] :
myStreet4CBDone = True
didStreet4CB . append ( player_ids [ player ] )
street4CBChance . append ( myStreet4CBChance )
street4CBDone . append ( myStreet4CBDone )
result [ ' street4CBChance ' ] = street4CBChance
result [ ' street4CBDone ' ] = street4CBDone
result [ ' position ' ] = hudDataPositions
foldToStreet1CBChance = [ ]
foldToStreet1CBDone = [ ]
foldToStreet2CBChance = [ ]
foldToStreet2CBDone = [ ]
foldToStreet3CBChance = [ ]
foldToStreet3CBDone = [ ]
foldToStreet4CBChance = [ ]
foldToStreet4CBDone = [ ]
for player in range ( len ( player_ids ) ) :
myFoldToStreet1CBChance = False
myFoldToStreet1CBDone = False
foldToStreet1CBChance . append ( myFoldToStreet1CBChance )
foldToStreet1CBDone . append ( myFoldToStreet1CBDone )
myFoldToStreet2CBChance = False
myFoldToStreet2CBDone = False
foldToStreet2CBChance . append ( myFoldToStreet2CBChance )
foldToStreet2CBDone . append ( myFoldToStreet2CBDone )
myFoldToStreet3CBChance = False
myFoldToStreet3CBDone = False
foldToStreet3CBChance . append ( myFoldToStreet3CBChance )
foldToStreet3CBDone . append ( myFoldToStreet3CBDone )
myFoldToStreet4CBChance = False
myFoldToStreet4CBDone = False
foldToStreet4CBChance . append ( myFoldToStreet4CBChance )
foldToStreet4CBDone . append ( myFoldToStreet4CBDone )
if len ( didStreet1CB ) > = 1 :
generateFoldToCB ( 1 , player_ids , didStreet1CB , street1CBDone , foldToStreet1CBChance , foldToStreet1CBDone , actionTypeByNo )
if len ( didStreet2CB ) > = 1 :
generateFoldToCB ( 2 , player_ids , didStreet2CB , street2CBDone , foldToStreet2CBChance , foldToStreet2CBDone , actionTypeByNo )
if len ( didStreet3CB ) > = 1 :
generateFoldToCB ( 3 , player_ids , didStreet3CB , street3CBDone , foldToStreet3CBChance , foldToStreet3CBDone , actionTypeByNo )
if len ( didStreet4CB ) > = 1 :
generateFoldToCB ( 4 , player_ids , didStreet4CB , street4CBDone , foldToStreet4CBChance , foldToStreet4CBDone , actionTypeByNo )
result [ ' foldToStreet1CBChance ' ] = foldToStreet1CBChance
result [ ' foldToStreet1CBDone ' ] = foldToStreet1CBDone
result [ ' foldToStreet2CBChance ' ] = foldToStreet2CBChance
result [ ' foldToStreet2CBDone ' ] = foldToStreet2CBDone
result [ ' foldToStreet3CBChance ' ] = foldToStreet3CBChance
result [ ' foldToStreet3CBDone ' ] = foldToStreet3CBDone
result [ ' foldToStreet4CBChance ' ] = foldToStreet4CBChance
result [ ' foldToStreet4CBDone ' ] = foldToStreet4CBDone
totalProfit = [ ]
street1CheckCallRaiseChance = [ ]
street1CheckCallRaiseDone = [ ]
street2CheckCallRaiseChance = [ ]
street2CheckCallRaiseDone = [ ]
street3CheckCallRaiseChance = [ ]
street3CheckCallRaiseDone = [ ]
street4CheckCallRaiseChance = [ ]
street4CheckCallRaiseDone = [ ]
#print "b4 totprof calc, len(playerIds)=", len(player_ids)
for pl in range ( len ( player_ids ) ) :
#print "pl=", pl
2008-12-13 03:02:07 +01:00
myTotalProfit = winnings [ pl ] # still need to deduct other costs
if antes :
myTotalProfit = winnings [ pl ] - antes [ pl ]
2008-12-09 01:29:39 +01:00
for i in range ( len ( actionTypes ) ) : #iterate through streets
#for j in range (len(actionTypes[i])): #iterate through names (using pl loop above)
for k in range ( len ( actionTypes [ i ] [ pl ] ) ) : #iterate through individual actions of that player on that street
myTotalProfit - = actionAmounts [ i ] [ pl ] [ k ]
myStreet1CheckCallRaiseChance = False
myStreet1CheckCallRaiseDone = False
myStreet2CheckCallRaiseChance = False
myStreet2CheckCallRaiseDone = False
myStreet3CheckCallRaiseChance = False
myStreet3CheckCallRaiseDone = False
myStreet4CheckCallRaiseChance = False
myStreet4CheckCallRaiseDone = False
#print "myTotalProfit=", myTotalProfit
totalProfit . append ( myTotalProfit )
#print "totalProfit[]=", totalProfit
street1CheckCallRaiseChance . append ( myStreet1CheckCallRaiseChance )
street1CheckCallRaiseDone . append ( myStreet1CheckCallRaiseDone )
street2CheckCallRaiseChance . append ( myStreet2CheckCallRaiseChance )
street2CheckCallRaiseDone . append ( myStreet2CheckCallRaiseDone )
street3CheckCallRaiseChance . append ( myStreet3CheckCallRaiseChance )
street3CheckCallRaiseDone . append ( myStreet3CheckCallRaiseDone )
street4CheckCallRaiseChance . append ( myStreet4CheckCallRaiseChance )
street4CheckCallRaiseDone . append ( myStreet4CheckCallRaiseDone )
result [ ' totalProfit ' ] = totalProfit
#print "res[totalProfit]=", result['totalProfit']
result [ ' street1CheckCallRaiseChance ' ] = street1CheckCallRaiseChance
result [ ' street1CheckCallRaiseDone ' ] = street1CheckCallRaiseDone
result [ ' street2CheckCallRaiseChance ' ] = street2CheckCallRaiseChance
result [ ' street2CheckCallRaiseDone ' ] = street2CheckCallRaiseDone
result [ ' street3CheckCallRaiseChance ' ] = street3CheckCallRaiseChance
result [ ' street3CheckCallRaiseDone ' ] = street3CheckCallRaiseDone
result [ ' street4CheckCallRaiseChance ' ] = street4CheckCallRaiseChance
result [ ' street4CheckCallRaiseDone ' ] = street4CheckCallRaiseDone
return result
#end def generateHudCacheData
def generateFoldToCB ( street , playerIDs , didStreetCB , streetCBDone , foldToStreetCBChance , foldToStreetCBDone , actionTypeByNo ) :
""" fills the passed foldToStreetCB* arrays appropriately depending on the given street """
#print "beginning of generateFoldToCB, street:", street, "len(actionTypeByNo):", len(actionTypeByNo)
#print "len(actionTypeByNo[street]):",len(actionTypeByNo[street])
firstCBReaction = 0
for action in range ( len ( actionTypeByNo [ street ] ) ) :
if actionTypeByNo [ street ] [ action ] [ 1 ] == " bet " :
for player in didStreetCB :
if player == actionTypeByNo [ street ] [ action ] [ 0 ] and firstCBReaction == 0 :
firstCBReaction = action + 1
break
for action in actionTypeByNo [ street ] [ firstCBReaction : ] :
for player in range ( len ( playerIDs ) ) :
if playerIDs [ player ] == action [ 0 ] :
foldToStreetCBChance [ player ] = True
if action [ 1 ] == " fold " :
foldToStreetCBDone [ player ] = True
#end def generateFoldToCB
def storeHudCache ( cursor , base , category , gametypeId , playerIds , hudImportData ) :
# if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
#print "storeHudCache, len(playerIds)=", len(playerIds), " len(vpip)=" \
#, len(hudImportData['street0VPI']), " len(totprof)=", len(hudImportData['totalProfit'])
for player in range ( len ( playerIds ) ) :
if base == " hold " :
cursor . execute ( " SELECT * FROM HudCache WHERE gametypeId+0= %s AND playerId= %s AND activeSeats= %s AND position= %s " , ( gametypeId , playerIds [ player ] , len ( playerIds ) , hudImportData [ ' position ' ] [ player ] ) )
else :
cursor . execute ( " SELECT * FROM HudCache WHERE gametypeId+0= %s AND playerId= %s AND activeSeats= %s " , ( gametypeId , playerIds [ player ] , len ( playerIds ) ) )
row = cursor . fetchone ( )
#print "gametypeId:", gametypeId, "playerIds[player]",playerIds[player], "len(playerIds):",len(playerIds), "row:",row
try : len ( row )
except TypeError :
row = [ ]
if ( len ( row ) == 0 ) :
#print "new huddata row"
doInsert = True
row = [ ]
row . append ( 0 ) #blank for id
row . append ( gametypeId )
row . append ( playerIds [ player ] )
row . append ( len ( playerIds ) ) #seats
for i in range ( len ( hudImportData ) + 2 ) :
row . append ( 0 )
else :
doInsert = False
newrow = [ ]
for i in range ( len ( row ) ) :
newrow . append ( row [ i ] )
row = newrow
if base == " hold " :
row [ 4 ] = hudImportData [ ' position ' ] [ player ]
else :
row [ 4 ] = 0
row [ 5 ] = 1 #tourneysGametypeId
row [ 6 ] + = 1 #HDs
if hudImportData [ ' street0VPI ' ] [ player ] : row [ 7 ] + = 1
if hudImportData [ ' street0Aggr ' ] [ player ] : row [ 8 ] + = 1
if hudImportData [ ' street0_3B4BChance ' ] [ player ] : row [ 9 ] + = 1
if hudImportData [ ' street0_3B4BDone ' ] [ player ] : row [ 10 ] + = 1
if hudImportData [ ' street1Seen ' ] [ player ] : row [ 11 ] + = 1
if hudImportData [ ' street2Seen ' ] [ player ] : row [ 12 ] + = 1
if hudImportData [ ' street3Seen ' ] [ player ] : row [ 13 ] + = 1
if hudImportData [ ' street4Seen ' ] [ player ] : row [ 14 ] + = 1
if hudImportData [ ' sawShowdown ' ] [ player ] : row [ 15 ] + = 1
if hudImportData [ ' street1Aggr ' ] [ player ] : row [ 16 ] + = 1
if hudImportData [ ' street2Aggr ' ] [ player ] : row [ 17 ] + = 1
if hudImportData [ ' street3Aggr ' ] [ player ] : row [ 18 ] + = 1
if hudImportData [ ' street4Aggr ' ] [ player ] : row [ 19 ] + = 1
if hudImportData [ ' otherRaisedStreet1 ' ] [ player ] : row [ 20 ] + = 1
if hudImportData [ ' otherRaisedStreet2 ' ] [ player ] : row [ 21 ] + = 1
if hudImportData [ ' otherRaisedStreet3 ' ] [ player ] : row [ 22 ] + = 1
if hudImportData [ ' otherRaisedStreet4 ' ] [ player ] : row [ 23 ] + = 1
if hudImportData [ ' foldToOtherRaisedStreet1 ' ] [ player ] : row [ 24 ] + = 1
if hudImportData [ ' foldToOtherRaisedStreet2 ' ] [ player ] : row [ 25 ] + = 1
if hudImportData [ ' foldToOtherRaisedStreet3 ' ] [ player ] : row [ 26 ] + = 1
if hudImportData [ ' foldToOtherRaisedStreet4 ' ] [ player ] : row [ 27 ] + = 1
if hudImportData [ ' wonWhenSeenStreet1 ' ] [ player ] != 0.0 : row [ 28 ] + = hudImportData [ ' wonWhenSeenStreet1 ' ] [ player ]
if hudImportData [ ' wonAtSD ' ] [ player ] != 0.0 : row [ 29 ] + = hudImportData [ ' wonAtSD ' ] [ player ]
if hudImportData [ ' stealAttemptChance ' ] [ player ] : row [ 30 ] + = 1
if hudImportData [ ' stealAttempted ' ] [ player ] : row [ 31 ] + = 1
if hudImportData [ ' foldBbToStealChance ' ] [ player ] : row [ 32 ] + = 1
if hudImportData [ ' foldedBbToSteal ' ] [ player ] : row [ 33 ] + = 1
if hudImportData [ ' foldSbToStealChance ' ] [ player ] : row [ 34 ] + = 1
if hudImportData [ ' foldedSbToSteal ' ] [ player ] : row [ 35 ] + = 1
if hudImportData [ ' street1CBChance ' ] [ player ] : row [ 36 ] + = 1
if hudImportData [ ' street1CBDone ' ] [ player ] : row [ 37 ] + = 1
if hudImportData [ ' street2CBChance ' ] [ player ] : row [ 38 ] + = 1
if hudImportData [ ' street2CBDone ' ] [ player ] : row [ 39 ] + = 1
if hudImportData [ ' street3CBChance ' ] [ player ] : row [ 40 ] + = 1
if hudImportData [ ' street3CBDone ' ] [ player ] : row [ 41 ] + = 1
if hudImportData [ ' street4CBChance ' ] [ player ] : row [ 42 ] + = 1
if hudImportData [ ' street4CBDone ' ] [ player ] : row [ 43 ] + = 1
if hudImportData [ ' foldToStreet1CBChance ' ] [ player ] : row [ 44 ] + = 1
if hudImportData [ ' foldToStreet1CBDone ' ] [ player ] : row [ 45 ] + = 1
if hudImportData [ ' foldToStreet2CBChance ' ] [ player ] : row [ 46 ] + = 1
if hudImportData [ ' foldToStreet2CBDone ' ] [ player ] : row [ 47 ] + = 1
if hudImportData [ ' foldToStreet3CBChance ' ] [ player ] : row [ 48 ] + = 1
if hudImportData [ ' foldToStreet3CBDone ' ] [ player ] : row [ 49 ] + = 1
if hudImportData [ ' foldToStreet4CBChance ' ] [ player ] : row [ 50 ] + = 1
if hudImportData [ ' foldToStreet4CBDone ' ] [ player ] : row [ 51 ] + = 1
#print "player=", player
#print "len(totalProfit)=", len(hudImportData['totalProfit'])
if hudImportData [ ' totalProfit ' ] [ player ] :
row [ 52 ] + = hudImportData [ ' totalProfit ' ] [ player ]
if hudImportData [ ' street1CheckCallRaiseChance ' ] [ player ] : row [ 53 ] + = 1
if hudImportData [ ' street1CheckCallRaiseDone ' ] [ player ] : row [ 54 ] + = 1
if hudImportData [ ' street2CheckCallRaiseChance ' ] [ player ] : row [ 55 ] + = 1
if hudImportData [ ' street2CheckCallRaiseDone ' ] [ player ] : row [ 56 ] + = 1
if hudImportData [ ' street3CheckCallRaiseChance ' ] [ player ] : row [ 57 ] + = 1
if hudImportData [ ' street3CheckCallRaiseDone ' ] [ player ] : row [ 58 ] + = 1
if hudImportData [ ' street4CheckCallRaiseChance ' ] [ player ] : row [ 59 ] + = 1
if hudImportData [ ' street4CheckCallRaiseDone ' ] [ player ] : row [ 60 ] + = 1
if doInsert :
#print "playerid before insert:",row[2]
cursor . execute ( """ INSERT INTO HudCache
( gametypeId , playerId , activeSeats , position , tourneyTypeId ,
HDs , street0VPI , street0Aggr , street0_3B4BChance , street0_3B4BDone ,
street1Seen , street2Seen , street3Seen , street4Seen , sawShowdown ,
street1Aggr , street2Aggr , street3Aggr , street4Aggr , otherRaisedStreet1 ,
otherRaisedStreet2 , otherRaisedStreet3 , otherRaisedStreet4 , foldToOtherRaisedStreet1 , foldToOtherRaisedStreet2 ,
foldToOtherRaisedStreet3 , foldToOtherRaisedStreet4 , wonWhenSeenStreet1 , wonAtSD , stealAttemptChance ,
stealAttempted , foldBbToStealChance , foldedBbToSteal , foldSbToStealChance , foldedSbToSteal ,
street1CBChance , street1CBDone , street2CBChance , street2CBDone , street3CBChance ,
street3CBDone , street4CBChance , street4CBDone , foldToStreet1CBChance , foldToStreet1CBDone ,
foldToStreet2CBChance , foldToStreet2CBDone , foldToStreet3CBChance , foldToStreet3CBDone , foldToStreet4CBChance ,
foldToStreet4CBDone , totalProfit , street1CheckCallRaiseChance , street1CheckCallRaiseDone , street2CheckCallRaiseChance ,
street2CheckCallRaiseDone , street3CheckCallRaiseChance , street3CheckCallRaiseDone , street4CheckCallRaiseChance , street4CheckCallRaiseDone )
VALUES ( % s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ,
% s , % s , % s , % s , % s ) """ , (row[1], row[2], row[3], row[4], row[5], row[6], row[7], row[8], row[9], row[10], row[11], row[12], row[13], row[14], row[15], row[16], row[17], row[18], row[19], row[20], row[21], row[22], row[23], row[24], row[25], row[26], row[27], row[28], row[29], row[30], row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40], row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50], row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60]))
else :
#print "storing updated hud data line"
cursor . execute ( """ UPDATE HudCache
SET HDs = % s , street0VPI = % s , street0Aggr = % s , street0_3B4BChance = % s , street0_3B4BDone = % s ,
street1Seen = % s , street2Seen = % s , street3Seen = % s , street4Seen = % s , sawShowdown = % s ,
street1Aggr = % s , street2Aggr = % s , street3Aggr = % s , street4Aggr = % s , otherRaisedStreet1 = % s ,
otherRaisedStreet2 = % s , otherRaisedStreet3 = % s , otherRaisedStreet4 = % s , foldToOtherRaisedStreet1 = % s , foldToOtherRaisedStreet2 = % s ,
foldToOtherRaisedStreet3 = % s , foldToOtherRaisedStreet4 = % s , wonWhenSeenStreet1 = % s , wonAtSD = % s , stealAttemptChance = % s ,
stealAttempted = % s , foldBbToStealChance = % s , foldedBbToSteal = % s , foldSbToStealChance = % s , foldedSbToSteal = % s ,
street1CBChance = % s , street1CBDone = % s , street2CBChance = % s , street2CBDone = % s , street3CBChance = % s ,
street3CBDone = % s , street4CBChance = % s , street4CBDone = % s , foldToStreet1CBChance = % s , foldToStreet1CBDone = % s ,
foldToStreet2CBChance = % s , foldToStreet2CBDone = % s , foldToStreet3CBChance = % s , foldToStreet3CBDone = % s , foldToStreet4CBChance = % s ,
foldToStreet4CBDone = % s , totalProfit = % s , street1CheckCallRaiseChance = % s , street1CheckCallRaiseDone = % s , street2CheckCallRaiseChance = % s ,
street2CheckCallRaiseDone = % s , street3CheckCallRaiseChance = % s , street3CheckCallRaiseDone = % s , street4CheckCallRaiseChance = % s , street4CheckCallRaiseDone = % s
WHERE gametypeId = % s AND playerId = % s AND activeSeats = % s AND position = % s AND tourneyTypeId = % s """ , (row[6], row[7], row[8], row[9], row[10],
row [ 11 ] , row [ 12 ] , row [ 13 ] , row [ 14 ] , row [ 15 ] ,
row [ 16 ] , row [ 17 ] , row [ 18 ] , row [ 19 ] , row [ 20 ] ,
row [ 21 ] , row [ 22 ] , row [ 23 ] , row [ 24 ] , row [ 25 ] ,
row [ 26 ] , row [ 27 ] , row [ 28 ] , row [ 29 ] , row [ 30 ] ,
row [ 31 ] , row [ 32 ] , row [ 33 ] , row [ 34 ] , row [ 35 ] , row [ 36 ] , row [ 37 ] , row [ 38 ] , row [ 39 ] , row [ 40 ] ,
row [ 41 ] , row [ 42 ] , row [ 43 ] , row [ 44 ] , row [ 45 ] , row [ 46 ] , row [ 47 ] , row [ 48 ] , row [ 49 ] , row [ 50 ] ,
row [ 51 ] , row [ 52 ] , row [ 53 ] , row [ 54 ] , row [ 55 ] , row [ 56 ] , row [ 57 ] , row [ 58 ] , row [ 59 ] , row [ 60 ] ,
row [ 1 ] , row [ 2 ] , row [ 3 ] , str ( row [ 4 ] ) , row [ 5 ] ) )
# else:
# print "todo: implement storeHudCache for stud base"
#end def storeHudCache
def store_tourneys ( cursor , tourneyTypeId , siteTourneyNo , entries , prizepool , startTime ) :
cursor . execute ( " SELECT id FROM Tourneys WHERE siteTourneyNo= %s AND tourneyTypeId+0= %s " , ( siteTourneyNo , tourneyTypeId ) )
tmp = cursor . fetchone ( )
#print "tried SELECTing tourneys.id, result:",tmp
try :
len ( tmp )
except TypeError : #means we have to create new one
cursor . execute ( """ INSERT INTO Tourneys
( tourneyTypeId , siteTourneyNo , entries , prizepool , startTime )
VALUES ( % s , % s , % s , % s , % s ) """ , (tourneyTypeId, siteTourneyNo, entries, prizepool, startTime))
cursor . execute ( " SELECT id FROM Tourneys WHERE siteTourneyNo= %s AND tourneyTypeId+0= %s " , ( siteTourneyNo , tourneyTypeId ) )
tmp = cursor . fetchone ( )
#print "created new tourneys.id:",tmp
return tmp [ 0 ]
#end def store_tourneys
def store_tourneys_players ( cursor , tourney_id , player_ids , payin_amounts , ranks , winnings ) :
result = [ ]
#print "in store_tourneys_players. tourney_id:",tourney_id
#print "player_ids:",player_ids
#print "payin_amounts:",payin_amounts
#print "ranks:",ranks
#print "winnings:",winnings
for i in range ( len ( player_ids ) ) :
cursor . execute ( " SELECT id FROM TourneysPlayers WHERE tourneyId= %s AND playerId+0= %s " , ( tourney_id , player_ids [ i ] ) )
tmp = cursor . fetchone ( )
#print "tried SELECTing tourneys_players.id:",tmp
try :
len ( tmp )
except TypeError :
cursor . execute ( """ INSERT INTO TourneysPlayers
( tourneyId , playerId , payinAmount , rank , winnings ) VALUES ( % s , % s , % s , % s , % s ) """ ,
( tourney_id , player_ids [ i ] , payin_amounts [ i ] , ranks [ i ] , winnings [ i ] ) )
cursor . execute ( " SELECT id FROM TourneysPlayers WHERE tourneyId= %s AND playerId+0= %s " ,
( tourney_id , player_ids [ i ] ) )
tmp = cursor . fetchone ( )
#print "created new tourneys_players.id:",tmp
result . append ( tmp [ 0 ] )
return result
#end def store_tourneys_players