fpdb/pyfpdb/Tourney.py

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First attempt to parsing summary files from FTP modified: FulltiltToFpdb.py * Modified re_HandInfo regex to take into account Matrix Tournament Hands Histories * Add Regex for Tourney Summaries files parsing * New methods : readSummaryInfo, determineTourneyType, getPlayersPositionsAndWinnings modified: HandHistoryConverter.py * Add a Tourney object in the attributes to allow storing the summary info retrieved and the ability to hand it over after parsing * Add a new attribut parsedObjectType (string : "HH" or "Summary") * In follow = False mode : read the first line to swicth between HH & Summary parsing * TO DO : Deal with parsing summary files in follow = True mode * New methods added : isSummary, getParsedObjectType (to be called in fpdb_import), readSummaryInfo : abstract (to be implemented in each specific HHC), getTourney (returns the new attribute) new file: Tourney.py * New object * Lots of attributes regarding the tourney info (buy-in, fee, entries, speed, Rebuy/add-on info, starting chips, KnockOut info, isHeadsUp, isShootout, isMatrix, ... * List of players with finishing positions (when available) and winnings (when available) * Methods : ** addPlayer(self, rank, name, winnings) ** incrementPlayerWinnings(self, name, additionnalWinnings): used for KO tourneys when KO occured (for Hero only) ** calculatePayinAmount : unused yet, should be necessary for DB storage ** some Hand methods copied that are still to be done including : assemble and insert ** TO DO : write the insert method for the object to be stored in DB. This will have to deal with the fact that the DB write can occur both before (Bulk Import) or after the HH file info has been stored (tourney might or might not already exist) modified: fpdb_import.py * import_file_dict modified : ** after the construction of the hhc, it now calls the new getParsedObjectType method of HHC in order to know what has been parsed by the HHC ** If it's a hand history file (actual expected behaviour) : do as before ** If it's a summary file, gets the tourney object that has been built from the hhc and calls the insert method on it (similar to NEWIMPORT=True for HH)
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#!/usr/bin/python
#Copyright 2009 Stephane Alessio
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
# TODO: check to keep only the needed modules
import re
import sys
import traceback
import logging
import os
import os.path
from decimal import Decimal
import operator
import time,datetime
from copy import deepcopy
from Exceptions import *
import pprint
import DerivedStats
import Card
log = logging.getLogger("parser")
class Tourney(object):
################################################################
# Class Variables
UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'} # SAL- TO KEEP ??
LCS = {'H':'h', 'D':'d', 'C':'c', 'S':'s'} # SAL- TO KEEP ??
SYMBOL = {'USD': '$', 'EUR': u'$', 'T$': '', 'play': ''}
MS = {'horse' : 'HORSE', '8game' : '8-Game', 'hose' : 'HOSE', 'ha': 'HA'}
SITEIDS = {'Fulltilt':1, 'PokerStars':2, 'Everleaf':3, 'Win2day':4, 'OnGame':5, 'UltimateBet':6, 'Betfair':7, 'Absolute':8, 'PartyPoker':9 }
def __init__(self, sitename, gametype, summaryText, builtFrom = "HHC"):
self.sitename = sitename
self.siteId = self.SITEIDS[sitename]
self.gametype = gametype
self.starttime = None
self.endtime = None
self.summaryText = summaryText
self.tourneyName = None
self.tourNo = None
self.buyin = None
self.fee = None # the Database code is looking for this one .. ?
self.hero = None
self.maxseats = None
self.entries = 0
self.speed = "Normal"
self.prizepool = None # Make it a dict in order to deal (eventually later) with non-money winnings : {'MONEY' : amount, 'OTHER' : Value ??}
self.buyInChips = None
self.mixed = None
self.isRebuy = False
self.isKO = False
self.isHU = False
self.isMatrix = False
self.isShootout = False
self.matrixMatchId = None # For Matrix tourneys : 1-4 => match tables (traditionnal), 0 => Positional winnings info
self.subTourneyBuyin = None
self.subTourneyFee = None
self.rebuyChips = 0
self.addOnChips = 0
self.rebuyAmount = 0
self.addOnAmount = 0
self.totalRebuys = 0
self.totalAddOns = 0
self.koBounty = 0
self.tourneyComment = None
First attempt to parsing summary files from FTP modified: FulltiltToFpdb.py * Modified re_HandInfo regex to take into account Matrix Tournament Hands Histories * Add Regex for Tourney Summaries files parsing * New methods : readSummaryInfo, determineTourneyType, getPlayersPositionsAndWinnings modified: HandHistoryConverter.py * Add a Tourney object in the attributes to allow storing the summary info retrieved and the ability to hand it over after parsing * Add a new attribut parsedObjectType (string : "HH" or "Summary") * In follow = False mode : read the first line to swicth between HH & Summary parsing * TO DO : Deal with parsing summary files in follow = True mode * New methods added : isSummary, getParsedObjectType (to be called in fpdb_import), readSummaryInfo : abstract (to be implemented in each specific HHC), getTourney (returns the new attribute) new file: Tourney.py * New object * Lots of attributes regarding the tourney info (buy-in, fee, entries, speed, Rebuy/add-on info, starting chips, KnockOut info, isHeadsUp, isShootout, isMatrix, ... * List of players with finishing positions (when available) and winnings (when available) * Methods : ** addPlayer(self, rank, name, winnings) ** incrementPlayerWinnings(self, name, additionnalWinnings): used for KO tourneys when KO occured (for Hero only) ** calculatePayinAmount : unused yet, should be necessary for DB storage ** some Hand methods copied that are still to be done including : assemble and insert ** TO DO : write the insert method for the object to be stored in DB. This will have to deal with the fact that the DB write can occur both before (Bulk Import) or after the HH file info has been stored (tourney might or might not already exist) modified: fpdb_import.py * import_file_dict modified : ** after the construction of the hhc, it now calls the new getParsedObjectType method of HHC in order to know what has been parsed by the HHC ** If it's a hand history file (actual expected behaviour) : do as before ** If it's a summary file, gets the tourney object that has been built from the hhc and calls the insert method on it (similar to NEWIMPORT=True for HH)
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self.players = []
# Collections indexed by player names
self.finishPositions = {}
self.winnings = {}
self.payinAmounts = {}
self.countRebuys = {}
self.countAddOns = {}
self.countKO = {}
First attempt to parsing summary files from FTP modified: FulltiltToFpdb.py * Modified re_HandInfo regex to take into account Matrix Tournament Hands Histories * Add Regex for Tourney Summaries files parsing * New methods : readSummaryInfo, determineTourneyType, getPlayersPositionsAndWinnings modified: HandHistoryConverter.py * Add a Tourney object in the attributes to allow storing the summary info retrieved and the ability to hand it over after parsing * Add a new attribut parsedObjectType (string : "HH" or "Summary") * In follow = False mode : read the first line to swicth between HH & Summary parsing * TO DO : Deal with parsing summary files in follow = True mode * New methods added : isSummary, getParsedObjectType (to be called in fpdb_import), readSummaryInfo : abstract (to be implemented in each specific HHC), getTourney (returns the new attribute) new file: Tourney.py * New object * Lots of attributes regarding the tourney info (buy-in, fee, entries, speed, Rebuy/add-on info, starting chips, KnockOut info, isHeadsUp, isShootout, isMatrix, ... * List of players with finishing positions (when available) and winnings (when available) * Methods : ** addPlayer(self, rank, name, winnings) ** incrementPlayerWinnings(self, name, additionnalWinnings): used for KO tourneys when KO occured (for Hero only) ** calculatePayinAmount : unused yet, should be necessary for DB storage ** some Hand methods copied that are still to be done including : assemble and insert ** TO DO : write the insert method for the object to be stored in DB. This will have to deal with the fact that the DB write can occur both before (Bulk Import) or after the HH file info has been stored (tourney might or might not already exist) modified: fpdb_import.py * import_file_dict modified : ** after the construction of the hhc, it now calls the new getParsedObjectType method of HHC in order to know what has been parsed by the HHC ** If it's a hand history file (actual expected behaviour) : do as before ** If it's a summary file, gets the tourney object that has been built from the hhc and calls the insert method on it (similar to NEWIMPORT=True for HH)
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# currency symbol for this summary
self.sym = None
#self.sym = self.SYMBOL[self.gametype['currency']] # save typing! delete this attr when done
def __str__(self):
#TODO : Update
vars = ( ("SITE", self.sitename),
("START TIME", self.starttime),
("END TIME", self.endtime),
("TOURNEY NAME", self.tourneyName),
("TOURNEY NO", self.tourNo),
("BUYIN", self.buyin),
("FEE", self.fee),
("HERO", self.hero),
("MAXSEATS", self.maxseats),
("ENTRIES", self.entries),
("SPEED", self.speed),
("PRIZE POOL", self.prizepool),
("STARTING CHIP COUNT", self.buyInChips),
("MIXED", self.mixed),
("REBUY ADDON", self.isRebuy),
("KO", self.isKO),
("HU", self.isHU),
("MATRIX", self.isMatrix),
("SHOOTOUT", self.isShootout),
("MATRIX MATCH ID", self.matrixMatchId),
("SUB TOURNEY BUY IN", self.subTourneyBuyin),
("SUB TOURNEY FEE", self.subTourneyFee),
("REBUY CHIPS", self.rebuyChips),
("ADDON CHIPS", self.addOnChips),
("REBUY AMOUNT", self.rebuyAmount),
("ADDON AMOUNT", self.addOnAmount),
("TOTAL REBUYS", self.totalRebuys),
("TOTAL ADDONS", self.totalAddOns),
("KO BOUNTY", self.koBounty),
("TOURNEY COMMENT", self.tourneyComment)
First attempt to parsing summary files from FTP modified: FulltiltToFpdb.py * Modified re_HandInfo regex to take into account Matrix Tournament Hands Histories * Add Regex for Tourney Summaries files parsing * New methods : readSummaryInfo, determineTourneyType, getPlayersPositionsAndWinnings modified: HandHistoryConverter.py * Add a Tourney object in the attributes to allow storing the summary info retrieved and the ability to hand it over after parsing * Add a new attribut parsedObjectType (string : "HH" or "Summary") * In follow = False mode : read the first line to swicth between HH & Summary parsing * TO DO : Deal with parsing summary files in follow = True mode * New methods added : isSummary, getParsedObjectType (to be called in fpdb_import), readSummaryInfo : abstract (to be implemented in each specific HHC), getTourney (returns the new attribute) new file: Tourney.py * New object * Lots of attributes regarding the tourney info (buy-in, fee, entries, speed, Rebuy/add-on info, starting chips, KnockOut info, isHeadsUp, isShootout, isMatrix, ... * List of players with finishing positions (when available) and winnings (when available) * Methods : ** addPlayer(self, rank, name, winnings) ** incrementPlayerWinnings(self, name, additionnalWinnings): used for KO tourneys when KO occured (for Hero only) ** calculatePayinAmount : unused yet, should be necessary for DB storage ** some Hand methods copied that are still to be done including : assemble and insert ** TO DO : write the insert method for the object to be stored in DB. This will have to deal with the fact that the DB write can occur both before (Bulk Import) or after the HH file info has been stored (tourney might or might not already exist) modified: fpdb_import.py * import_file_dict modified : ** after the construction of the hhc, it now calls the new getParsedObjectType method of HHC in order to know what has been parsed by the HHC ** If it's a hand history file (actual expected behaviour) : do as before ** If it's a summary file, gets the tourney object that has been built from the hhc and calls the insert method on it (similar to NEWIMPORT=True for HH)
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)
structs = ( ("GAMETYPE", self.gametype),
("PLAYERS", self.players),
("PAYIN AMOUNTS", self.payinAmounts),
First attempt to parsing summary files from FTP modified: FulltiltToFpdb.py * Modified re_HandInfo regex to take into account Matrix Tournament Hands Histories * Add Regex for Tourney Summaries files parsing * New methods : readSummaryInfo, determineTourneyType, getPlayersPositionsAndWinnings modified: HandHistoryConverter.py * Add a Tourney object in the attributes to allow storing the summary info retrieved and the ability to hand it over after parsing * Add a new attribut parsedObjectType (string : "HH" or "Summary") * In follow = False mode : read the first line to swicth between HH & Summary parsing * TO DO : Deal with parsing summary files in follow = True mode * New methods added : isSummary, getParsedObjectType (to be called in fpdb_import), readSummaryInfo : abstract (to be implemented in each specific HHC), getTourney (returns the new attribute) new file: Tourney.py * New object * Lots of attributes regarding the tourney info (buy-in, fee, entries, speed, Rebuy/add-on info, starting chips, KnockOut info, isHeadsUp, isShootout, isMatrix, ... * List of players with finishing positions (when available) and winnings (when available) * Methods : ** addPlayer(self, rank, name, winnings) ** incrementPlayerWinnings(self, name, additionnalWinnings): used for KO tourneys when KO occured (for Hero only) ** calculatePayinAmount : unused yet, should be necessary for DB storage ** some Hand methods copied that are still to be done including : assemble and insert ** TO DO : write the insert method for the object to be stored in DB. This will have to deal with the fact that the DB write can occur both before (Bulk Import) or after the HH file info has been stored (tourney might or might not already exist) modified: fpdb_import.py * import_file_dict modified : ** after the construction of the hhc, it now calls the new getParsedObjectType method of HHC in order to know what has been parsed by the HHC ** If it's a hand history file (actual expected behaviour) : do as before ** If it's a summary file, gets the tourney object that has been built from the hhc and calls the insert method on it (similar to NEWIMPORT=True for HH)
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("POSITIONS", self.finishPositions),
("WINNINGS", self.winnings),
("COUNT REBUYS", self.countRebuys),
("COUNT ADDONS", self.countAddOns),
("NB OF KO", self.countKO)
First attempt to parsing summary files from FTP modified: FulltiltToFpdb.py * Modified re_HandInfo regex to take into account Matrix Tournament Hands Histories * Add Regex for Tourney Summaries files parsing * New methods : readSummaryInfo, determineTourneyType, getPlayersPositionsAndWinnings modified: HandHistoryConverter.py * Add a Tourney object in the attributes to allow storing the summary info retrieved and the ability to hand it over after parsing * Add a new attribut parsedObjectType (string : "HH" or "Summary") * In follow = False mode : read the first line to swicth between HH & Summary parsing * TO DO : Deal with parsing summary files in follow = True mode * New methods added : isSummary, getParsedObjectType (to be called in fpdb_import), readSummaryInfo : abstract (to be implemented in each specific HHC), getTourney (returns the new attribute) new file: Tourney.py * New object * Lots of attributes regarding the tourney info (buy-in, fee, entries, speed, Rebuy/add-on info, starting chips, KnockOut info, isHeadsUp, isShootout, isMatrix, ... * List of players with finishing positions (when available) and winnings (when available) * Methods : ** addPlayer(self, rank, name, winnings) ** incrementPlayerWinnings(self, name, additionnalWinnings): used for KO tourneys when KO occured (for Hero only) ** calculatePayinAmount : unused yet, should be necessary for DB storage ** some Hand methods copied that are still to be done including : assemble and insert ** TO DO : write the insert method for the object to be stored in DB. This will have to deal with the fact that the DB write can occur both before (Bulk Import) or after the HH file info has been stored (tourney might or might not already exist) modified: fpdb_import.py * import_file_dict modified : ** after the construction of the hhc, it now calls the new getParsedObjectType method of HHC in order to know what has been parsed by the HHC ** If it's a hand history file (actual expected behaviour) : do as before ** If it's a summary file, gets the tourney object that has been built from the hhc and calls the insert method on it (similar to NEWIMPORT=True for HH)
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)
str = ''
for (name, var) in vars:
str = str + "\n%s = " % name + pprint.pformat(var)
for (name, struct) in structs:
str = str + "\n%s =\n" % name + pprint.pformat(struct, 4)
return str
def getSummaryText(self):
return self.summaryText
def prepInsert(self, db):
pass
def insert(self, db):
print "TODO: Insert Tourney in DB"
# First : check all needed info is filled in the object, especially for the initial select
# Notes on DB Insert
# Some identified issues for tourneys already in the DB (which occurs when the HH file is parsed and inserted before the Summary)
# Be careful on updates that could make the HH import not match the tourney inserted from a previous summary import !!
# BuyIn/Fee can be at 0/0 => match may not be easy
# Only one existinf Tourney entry for Matrix Tourneys, but multiple Summary files
# Starttime may not match the one in the Summary file : HH = time of the first Hand / could be slighltly different from the one in the summary file
# Note: If the TourneyNo could be a unique id .... this would really be a relief to deal with matrix matches ==> Ask on the IRC / Ask Fulltilt ??
dbTourneyTypeId = db.tRecogniseTourneyType(self)
print "Tourney Type ID = %d" % dbTourneyTypeId
dbTourneyId = db.tRecognizeTourney(self, dbTourneyTypeId)
print "Tourney ID = %d" % dbTourneyId
dbTourneysPlayersIds = db.tStoreTourneyPlayers(self, dbTourneyId)
db.tCheckTourneysHandsPlayers(self, dbTourneysPlayersIds, dbTourneyTypeId)
# TO DO : Return what has been done (tourney created, updated, nothing)
# ?? stored = 1 if tourney is fully created / duplicates = 1, if everything was already here and correct / partial=1 if some things were already here (between tourney, tourneyPlayers and handsplayers)
# if so, prototypes may need changes to know what has been done
First attempt to parsing summary files from FTP modified: FulltiltToFpdb.py * Modified re_HandInfo regex to take into account Matrix Tournament Hands Histories * Add Regex for Tourney Summaries files parsing * New methods : readSummaryInfo, determineTourneyType, getPlayersPositionsAndWinnings modified: HandHistoryConverter.py * Add a Tourney object in the attributes to allow storing the summary info retrieved and the ability to hand it over after parsing * Add a new attribut parsedObjectType (string : "HH" or "Summary") * In follow = False mode : read the first line to swicth between HH & Summary parsing * TO DO : Deal with parsing summary files in follow = True mode * New methods added : isSummary, getParsedObjectType (to be called in fpdb_import), readSummaryInfo : abstract (to be implemented in each specific HHC), getTourney (returns the new attribute) new file: Tourney.py * New object * Lots of attributes regarding the tourney info (buy-in, fee, entries, speed, Rebuy/add-on info, starting chips, KnockOut info, isHeadsUp, isShootout, isMatrix, ... * List of players with finishing positions (when available) and winnings (when available) * Methods : ** addPlayer(self, rank, name, winnings) ** incrementPlayerWinnings(self, name, additionnalWinnings): used for KO tourneys when KO occured (for Hero only) ** calculatePayinAmount : unused yet, should be necessary for DB storage ** some Hand methods copied that are still to be done including : assemble and insert ** TO DO : write the insert method for the object to be stored in DB. This will have to deal with the fact that the DB write can occur both before (Bulk Import) or after the HH file info has been stored (tourney might or might not already exist) modified: fpdb_import.py * import_file_dict modified : ** after the construction of the hhc, it now calls the new getParsedObjectType method of HHC in order to know what has been parsed by the HHC ** If it's a hand history file (actual expected behaviour) : do as before ** If it's a summary file, gets the tourney object that has been built from the hhc and calls the insert method on it (similar to NEWIMPORT=True for HH)
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stored = 0
duplicates = 0
partial = 0
errors = 0
ttime = 0
return (stored, duplicates, partial, errors, ttime)
def old_insert_from_Hand(self, db):
""" Function to insert Hand into database
Should not commit, and do minimal selects. Callers may want to cache commits
db: a connected fpdb_db object"""
# TODO:
# Players - base playerid and siteid tuple
sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
#Gametypes
gtid = db.getGameTypeId(self.siteId, self.gametype)
# HudCache data to come from DerivedStats class
# HandsActions - all actions for all players for all streets - self.actions
# Hands - Summary information of hand indexed by handId - gameinfo
#This should be moved to prepInsert
hh = {}
hh['siteHandNo'] = self.handid
hh['handStart'] = self.starttime
hh['gameTypeId'] = gtid
# seats TINYINT NOT NULL,
hh['tableName'] = self.tablename
hh['maxSeats'] = self.maxseats
hh['seats'] = len(sqlids)
# Flop turn and river may all be empty - add (likely) too many elements and trim with range
boardcards = self.board['FLOP'] + self.board['TURN'] + self.board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
cards = [Card.encodeCard(c) for c in boardcards[0:5]]
hh['boardcard1'] = cards[0]
hh['boardcard2'] = cards[1]
hh['boardcard3'] = cards[2]
hh['boardcard4'] = cards[3]
hh['boardcard5'] = cards[4]
# texture smallint,
# playersVpi SMALLINT NOT NULL, /* num of players vpi */
# Needs to be recorded
# playersAtStreet1 SMALLINT NOT NULL, /* num of players seeing flop/street4 */
# Needs to be recorded
# playersAtStreet2 SMALLINT NOT NULL,
# Needs to be recorded
# playersAtStreet3 SMALLINT NOT NULL,
# Needs to be recorded
# playersAtStreet4 SMALLINT NOT NULL,
# Needs to be recorded
# playersAtShowdown SMALLINT NOT NULL,
# Needs to be recorded
# street0Raises TINYINT NOT NULL, /* num small bets paid to see flop/street4, including blind */
# Needs to be recorded
# street1Raises TINYINT NOT NULL, /* num small bets paid to see turn/street5 */
# Needs to be recorded
# street2Raises TINYINT NOT NULL, /* num big bets paid to see river/street6 */
# Needs to be recorded
# street3Raises TINYINT NOT NULL, /* num big bets paid to see sd/street7 */
# Needs to be recorded
# street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */
# Needs to be recorded
#print "DEBUG: self.getStreetTotals = (%s, %s, %s, %s, %s)" % self.getStreetTotals()
#FIXME: Pot size still in decimal, needs to be converted to cents
(hh['street1Pot'], hh['street2Pot'], hh['street3Pot'], hh['street4Pot'], hh['showdownPot']) = self.getStreetTotals()
# comment TEXT,
# commentTs DATETIME
#print hh
handid = db.storeHand(hh)
# HandsPlayers - ? ... Do we fix winnings?
# Tourneys ?
# TourneysPlayers
pass
def select(self, tourneyId):
""" Function to create Tourney object from database """
def addPlayer(self, rank, name, winnings, payinAmount, nbRebuys, nbAddons, nbKO):
First attempt to parsing summary files from FTP modified: FulltiltToFpdb.py * Modified re_HandInfo regex to take into account Matrix Tournament Hands Histories * Add Regex for Tourney Summaries files parsing * New methods : readSummaryInfo, determineTourneyType, getPlayersPositionsAndWinnings modified: HandHistoryConverter.py * Add a Tourney object in the attributes to allow storing the summary info retrieved and the ability to hand it over after parsing * Add a new attribut parsedObjectType (string : "HH" or "Summary") * In follow = False mode : read the first line to swicth between HH & Summary parsing * TO DO : Deal with parsing summary files in follow = True mode * New methods added : isSummary, getParsedObjectType (to be called in fpdb_import), readSummaryInfo : abstract (to be implemented in each specific HHC), getTourney (returns the new attribute) new file: Tourney.py * New object * Lots of attributes regarding the tourney info (buy-in, fee, entries, speed, Rebuy/add-on info, starting chips, KnockOut info, isHeadsUp, isShootout, isMatrix, ... * List of players with finishing positions (when available) and winnings (when available) * Methods : ** addPlayer(self, rank, name, winnings) ** incrementPlayerWinnings(self, name, additionnalWinnings): used for KO tourneys when KO occured (for Hero only) ** calculatePayinAmount : unused yet, should be necessary for DB storage ** some Hand methods copied that are still to be done including : assemble and insert ** TO DO : write the insert method for the object to be stored in DB. This will have to deal with the fact that the DB write can occur both before (Bulk Import) or after the HH file info has been stored (tourney might or might not already exist) modified: fpdb_import.py * import_file_dict modified : ** after the construction of the hhc, it now calls the new getParsedObjectType method of HHC in order to know what has been parsed by the HHC ** If it's a hand history file (actual expected behaviour) : do as before ** If it's a summary file, gets the tourney object that has been built from the hhc and calls the insert method on it (similar to NEWIMPORT=True for HH)
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"""\
Adds a player to the tourney, and initialises data structures indexed by player.
rank (int) indicating the finishing rank (can be -1 if unknown)
name (string) player name
winnings (decimal) the money the player ended the tourney with (can be 0, or -1 if unknown)
First attempt to parsing summary files from FTP modified: FulltiltToFpdb.py * Modified re_HandInfo regex to take into account Matrix Tournament Hands Histories * Add Regex for Tourney Summaries files parsing * New methods : readSummaryInfo, determineTourneyType, getPlayersPositionsAndWinnings modified: HandHistoryConverter.py * Add a Tourney object in the attributes to allow storing the summary info retrieved and the ability to hand it over after parsing * Add a new attribut parsedObjectType (string : "HH" or "Summary") * In follow = False mode : read the first line to swicth between HH & Summary parsing * TO DO : Deal with parsing summary files in follow = True mode * New methods added : isSummary, getParsedObjectType (to be called in fpdb_import), readSummaryInfo : abstract (to be implemented in each specific HHC), getTourney (returns the new attribute) new file: Tourney.py * New object * Lots of attributes regarding the tourney info (buy-in, fee, entries, speed, Rebuy/add-on info, starting chips, KnockOut info, isHeadsUp, isShootout, isMatrix, ... * List of players with finishing positions (when available) and winnings (when available) * Methods : ** addPlayer(self, rank, name, winnings) ** incrementPlayerWinnings(self, name, additionnalWinnings): used for KO tourneys when KO occured (for Hero only) ** calculatePayinAmount : unused yet, should be necessary for DB storage ** some Hand methods copied that are still to be done including : assemble and insert ** TO DO : write the insert method for the object to be stored in DB. This will have to deal with the fact that the DB write can occur both before (Bulk Import) or after the HH file info has been stored (tourney might or might not already exist) modified: fpdb_import.py * import_file_dict modified : ** after the construction of the hhc, it now calls the new getParsedObjectType method of HHC in order to know what has been parsed by the HHC ** If it's a hand history file (actual expected behaviour) : do as before ** If it's a summary file, gets the tourney object that has been built from the hhc and calls the insert method on it (similar to NEWIMPORT=True for HH)
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"""
log.debug("addPlayer: rank:%s - name : '%s' - Winnings (%s)" % (rank, name, winnings))
self.players.append(name)
self.finishPositions.update( { name : Decimal(rank) } )
self.winnings.update( { name : Decimal(winnings) } )
self.payinAmounts.update( {name : Decimal(payinAmount) } )
self.countRebuys.update( {name: Decimal(nbRebuys) } )
self.countAddOns.update( {name: Decimal(nbAddons) } )
self.countKO.update( {name : Decimal(nbKO) } )
First attempt to parsing summary files from FTP modified: FulltiltToFpdb.py * Modified re_HandInfo regex to take into account Matrix Tournament Hands Histories * Add Regex for Tourney Summaries files parsing * New methods : readSummaryInfo, determineTourneyType, getPlayersPositionsAndWinnings modified: HandHistoryConverter.py * Add a Tourney object in the attributes to allow storing the summary info retrieved and the ability to hand it over after parsing * Add a new attribut parsedObjectType (string : "HH" or "Summary") * In follow = False mode : read the first line to swicth between HH & Summary parsing * TO DO : Deal with parsing summary files in follow = True mode * New methods added : isSummary, getParsedObjectType (to be called in fpdb_import), readSummaryInfo : abstract (to be implemented in each specific HHC), getTourney (returns the new attribute) new file: Tourney.py * New object * Lots of attributes regarding the tourney info (buy-in, fee, entries, speed, Rebuy/add-on info, starting chips, KnockOut info, isHeadsUp, isShootout, isMatrix, ... * List of players with finishing positions (when available) and winnings (when available) * Methods : ** addPlayer(self, rank, name, winnings) ** incrementPlayerWinnings(self, name, additionnalWinnings): used for KO tourneys when KO occured (for Hero only) ** calculatePayinAmount : unused yet, should be necessary for DB storage ** some Hand methods copied that are still to be done including : assemble and insert ** TO DO : write the insert method for the object to be stored in DB. This will have to deal with the fact that the DB write can occur both before (Bulk Import) or after the HH file info has been stored (tourney might or might not already exist) modified: fpdb_import.py * import_file_dict modified : ** after the construction of the hhc, it now calls the new getParsedObjectType method of HHC in order to know what has been parsed by the HHC ** If it's a hand history file (actual expected behaviour) : do as before ** If it's a summary file, gets the tourney object that has been built from the hhc and calls the insert method on it (similar to NEWIMPORT=True for HH)
2009-08-22 00:09:34 +02:00
def incrementPlayerWinnings(self, name, additionnalWinnings):
log.debug("incrementPlayerWinnings: name : '%s' - Add Winnings (%s)" % (name, additionnalWinnings))
oldWins = 0
if self.winnings.has_key(name):
oldWins = self.winnings[name]
else:
self.players.append([-1, name, 0])
self.winnings[name] = oldWins + Decimal(additionnalWinnings)
def checkPlayerExists(self,player):
if player not in [p[1] for p in self.players]:
print "checkPlayerExists", player, "fail"
raise FpdbParseError
def getGameTypeAsString(self):
"""\
Map the tuple self.gametype onto the pokerstars string describing it
"""
# currently it appears to be something like ["ring", "hold", "nl", sb, bb]:
gs = {"holdem" : "Hold'em",
"omahahi" : "Omaha",
"omahahilo" : "Omaha Hi/Lo",
"razz" : "Razz",
"studhi" : "7 Card Stud",
"studhilo" : "7 Card Stud Hi/Lo",
"fivedraw" : "5 Card Draw",
"27_1draw" : "FIXME",
"27_3draw" : "Triple Draw 2-7 Lowball",
"badugi" : "Badugi"
}
ls = {"nl" : "No Limit",
"pl" : "Pot Limit",
"fl" : "Limit",
"cn" : "Cap No Limit",
"cp" : "Cap Pot Limit"
}
log.debug("gametype: %s" %(self.gametype))
retstring = "%s %s" %(gs[self.gametype['category']], ls[self.gametype['limitType']])
return retstring
def writeSummary(self, fh=sys.__stdout__):
print >>fh, "Override me"
def printSummary(self):
self.writeSummary(sys.stdout)
def assemble(cnxn, tourneyId):
# TODO !!
c = cnxn.cursor()
# We need at least sitename, gametype, handid
# for the Hand.__init__
c.execute("""
select
s.name,
g.category,
g.base,
g.type,
g.limitType,
g.hilo,
round(g.smallBlind / 100.0,2),
round(g.bigBlind / 100.0,2),
round(g.smallBet / 100.0,2),
round(g.bigBet / 100.0,2),
s.currency,
h.boardcard1,
h.boardcard2,
h.boardcard3,
h.boardcard4,
h.boardcard5
from
hands as h,
sites as s,
gametypes as g,
handsplayers as hp,
players as p
where
h.id = %(handid)s
and g.id = h.gametypeid
and hp.handid = h.id
and p.id = hp.playerid
and s.id = p.siteid
limit 1""", {'handid':handid})
#TODO: siteid should be in hands table - we took the scenic route through players here.
res = c.fetchone()
gametype = {'category':res[1],'base':res[2],'type':res[3],'limitType':res[4],'hilo':res[5],'sb':res[6],'bb':res[7], 'currency':res[10]}
h = HoldemOmahaHand(hhc = None, sitename=res[0], gametype = gametype, handText=None, builtFrom = "DB", handid=handid)
cards = map(Card.valueSuitFromCard, res[11:16] )
if cards[0]:
h.setCommunityCards('FLOP', cards[0:3])
if cards[3]:
h.setCommunityCards('TURN', [cards[3]])
if cards[4]:
h.setCommunityCards('RIVER', [cards[4]])
#[Card.valueSuitFromCard(x) for x in cards]
# HandInfo : HID, TABLE
# BUTTON - why is this treated specially in Hand?
# answer: it is written out in hand histories
# still, I think we should record all the active seat positions in a seat_order array
c.execute("""
SELECT
h.sitehandno as hid,
h.tablename as table,
h.handstart as starttime
FROM
hands as h
WHERE h.id = %(handid)s
""", {'handid':handid})
res = c.fetchone()
h.handid = res[0]
h.tablename = res[1]
h.starttime = res[2] # automatically a datetime
# PlayerStacks
c.execute("""
SELECT
hp.seatno,
round(hp.winnings / 100.0,2) as winnings,
p.name,
round(hp.startcash / 100.0,2) as chips,
hp.card1,hp.card2,
hp.position
FROM
handsplayers as hp,
players as p
WHERE
hp.handid = %(handid)s
and p.id = hp.playerid
""", {'handid':handid})
for (seat, winnings, name, chips, card1,card2, position) in c.fetchall():
h.addPlayer(seat,name,chips)
if card1 and card2:
h.addHoleCards(map(Card.valueSuitFromCard, (card1,card2)), name, dealt=True)
if winnings > 0:
h.addCollectPot(name, winnings)
if position == 'B':
h.buttonpos = seat
# actions
c.execute("""
SELECT
(ha.street,ha.actionno) as actnum,
p.name,
ha.street,
ha.action,
ha.allin,
round(ha.amount / 100.0,2)
FROM
handsplayers as hp,
handsactions as ha,
players as p
WHERE
hp.handid = %(handid)s
and ha.handsplayerid = hp.id
and p.id = hp.playerid
ORDER BY
ha.street,ha.actionno
""", {'handid':handid})
res = c.fetchall()
for (actnum,player, streetnum, act, allin, amount) in res:
act=act.strip()
street = h.allStreets[streetnum+1]
if act==u'blind':
h.addBlind(player, 'big blind', amount)
# TODO: The type of blind is not recorded in the DB.
# TODO: preflop street name anomalies in Hand
elif act==u'fold':
h.addFold(street,player)
elif act==u'call':
h.addCall(street,player,amount)
elif act==u'bet':
h.addBet(street,player,amount)
elif act==u'check':
h.addCheck(street,player)
elif act==u'unbet':
pass
else:
print act, player, streetnum, allin, amount
# TODO : other actions
#hhc.readShowdownActions(self)
#hc.readShownCards(self)
h.totalPot()
h.rake = h.totalpot - h.totalcollected
return h