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#!/usr/bin/env python
# -*- coding: utf-8 -*-
#
# Copyright 2008-2010, Carl Gherardi
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
import L10n
_ = L10n . get_translation ( )
# TODO: straighten out discards for draw games
import sys
from HandHistoryConverter import *
from decimal_wrapper import Decimal
# PacificPoker HH Format
class PacificPoker ( HandHistoryConverter ) :
# Class Variables
sitename = " PacificPoker "
filetype = " text "
codepage = ( " utf8 " , " cp1252 " )
siteId = 13 # Needs to match id entry in Sites database
mixes = { ' HORSE ' : ' horse ' , ' 8-Game ' : ' 8game ' , ' HOSE ' : ' hose ' } # Legal mixed games
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sym = { ' USD ' : " \ $ " , ' CAD ' : " \ $ " , ' T$ ' : " " , " EUR " : " \xe2 \x82 \xac " , " GBP " : " \xa3 " , " play " : " " } # ADD Euro, Sterling, etc HERE
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substitutions = {
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' LEGAL_ISO ' : " USD|EUR|GBP|CAD|FPP " , # legal ISO currency codes
' LS ' : u " \ $| \xe2 \x82 \xac | \u20ac | " # legal currency symbols - Euro(cp1252, utf-8)
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}
# translations from captured groups to fpdb info strings
# :: TODO 0.02 limit does not seem right
Lim_Blinds = { ' 0.02 ' : ( ' 0.01 ' , ' 0.02 ' ) , ' 0.04 ' : ( ' 0.01 ' , ' 0.02 ' ) ,
' 0.10 ' : ( ' 0.02 ' , ' 0.05 ' ) , ' 0.20 ' : ( ' 0.05 ' , ' 0.10 ' ) ,
' 0.40 ' : ( ' 0.10 ' , ' 0.20 ' ) , ' 0.50 ' : ( ' 0.10 ' , ' 0.25 ' ) ,
' 1.00 ' : ( ' 0.25 ' , ' 0.50 ' ) , ' 1 ' : ( ' 0.25 ' , ' 0.50 ' ) ,
' 2.00 ' : ( ' 0.50 ' , ' 1.00 ' ) , ' 2 ' : ( ' 0.50 ' , ' 1.00 ' ) ,
' 4.00 ' : ( ' 1.00 ' , ' 2.00 ' ) , ' 4 ' : ( ' 1.00 ' , ' 2.00 ' ) ,
' 6.00 ' : ( ' 1.00 ' , ' 3.00 ' ) , ' 6 ' : ( ' 1.00 ' , ' 3.00 ' ) ,
' 8.00 ' : ( ' 2.00 ' , ' 4.00 ' ) , ' 8 ' : ( ' 2.00 ' , ' 4.00 ' ) ,
' 10.00 ' : ( ' 2.00 ' , ' 5.00 ' ) , ' 10 ' : ( ' 2.00 ' , ' 5.00 ' ) ,
' 20.00 ' : ( ' 5.00 ' , ' 10.00 ' ) , ' 20 ' : ( ' 5.00 ' , ' 10.00 ' ) ,
' 30.00 ' : ( ' 10.00 ' , ' 15.00 ' ) , ' 30 ' : ( ' 10.00 ' , ' 15.00 ' ) ,
' 40.00 ' : ( ' 10.00 ' , ' 20.00 ' ) , ' 40 ' : ( ' 10.00 ' , ' 20.00 ' ) ,
' 60.00 ' : ( ' 15.00 ' , ' 30.00 ' ) , ' 60 ' : ( ' 15.00 ' , ' 30.00 ' ) ,
' 80.00 ' : ( ' 20.00 ' , ' 40.00 ' ) , ' 80 ' : ( ' 20.00 ' , ' 40.00 ' ) ,
' 100.00 ' : ( ' 25.00 ' , ' 50.00 ' ) , ' 100 ' : ( ' 25.00 ' , ' 50.00 ' ) ,
' 200.00 ' : ( ' 50.00 ' , ' 100.00 ' ) , ' 200 ' : ( ' 50.00 ' , ' 100.00 ' ) ,
' 400.00 ' : ( ' 100.00 ' , ' 200.00 ' ) , ' 400 ' : ( ' 100.00 ' , ' 200.00 ' ) ,
' 800.00 ' : ( ' 200.00 ' , ' 400.00 ' ) , ' 800 ' : ( ' 200.00 ' , ' 400.00 ' ) ,
' 1000.00 ' : ( ' 250.00 ' , ' 500.00 ' ) , ' 1000 ' : ( ' 250.00 ' , ' 500.00 ' )
}
limits = { ' No Limit ' : ' nl ' , ' Pot Limit ' : ' pl ' , ' Limit ' : ' fl ' , ' LIMIT ' : ' fl ' , ' Fix Limit ' : ' fl ' }
games = { # base, category
" Holdem " : ( ' hold ' , ' holdem ' ) ,
' Omaha ' : ( ' hold ' , ' omahahi ' ) ,
' Omaha Hi/Lo ' : ( ' hold ' , ' omahahilo ' ) ,
' OmahaHL ' : ( ' hold ' , ' omahahilo ' ) ,
' Razz ' : ( ' stud ' , ' razz ' ) ,
' RAZZ ' : ( ' stud ' , ' razz ' ) ,
' 7 Card Stud ' : ( ' stud ' , ' studhi ' ) ,
' 7 Card Stud Hi/Lo ' : ( ' stud ' , ' studhilo ' ) ,
' Badugi ' : ( ' draw ' , ' badugi ' ) ,
' Triple Draw 2-7 Lowball ' : ( ' draw ' , ' 27_3draw ' ) ,
' Single Draw 2-7 Lowball ' : ( ' draw ' , ' 27_1draw ' ) ,
' 5 Card Draw ' : ( ' draw ' , ' fivedraw ' )
}
currencies = { u ' € ' : ' EUR ' , ' $ ' : ' USD ' , ' ' : ' T$ ' }
# Static regexes
re_GameInfo = re . compile ( u """
\#Game\sNo\s:\s(?P<HID>[0-9]+)\\n
\* \* \* \* \* \sCassava \sHand \sHistory \sfor \sGame \s [ 0 - 9 ] + \s \* \* \* \* \* \\n
( ? P < CURRENCY > % ( LS ) s ) ? ( ? P < SB > [ . , 0 - 9 ] + ) / ( % ( LS ) s ) ? ( ? P < BB > [ . , 0 - 9 ] + ) \sBlinds \s
( ? P < LIMIT > No \sLimit | Fix \sLimit | Pot \sLimit ) \s
( ? P < GAME > Holdem | Omaha | OmahaHL )
\s - \s \* \* \* \s
( ? P < DATETIME > . * $ )
""" % s ubstitutions, re.MULTILINE|re.VERBOSE)
re_PlayerInfo = re . compile ( u """
^ Seat \s ( ? P < SEAT > [ 0 - 9 ] + ) : \s
( ? P < PNAME > . * ) \s
\( \s ( % ( LS ) s ) ? ( ? P < CASH > [ . , 0 - 9 ] + ) \s \) """ % s ubstitutions,
re . MULTILINE | re . VERBOSE )
re_HandInfo = re . compile ( """
^ Table \s ( ? P < TABLE > [ - \ \#a-zA-Z\d]+)\s
( \( Real \sMoney \) ) ?
( ? P < PLAY > \( Practice \sPlay \) ) ?
\\n
Seat \s ( ? P < BUTTON > [ 0 - 9 ] + ) \sis \sthe \sbutton
""" , re.MULTILINE|re.VERBOSE)
re_SplitHands = re . compile ( ' \n \n + ' )
re_TailSplitHands = re . compile ( ' ( \n \n \n +) ' )
re_Button = re . compile ( ' Seat (?P<BUTTON> \ d+) is the button ' , re . MULTILINE )
re_Board = re . compile ( r " \ [ \ s(?P<CARDS>.+) \ s \ ] " )
re_DateTime = re . compile ( """ (?P<D>[0-9] {2} ) \ s(?P<M>[0-9] {2} ) \ s(?P<Y>[0-9] {4} )[ \ - ]+(?P<H>[0-9]+):(?P<MIN>[0-9]+):(?P<S>[0-9]+) """ , re . MULTILINE )
# These used to be compiled per player, but regression tests say
# we don't have to, and it makes life faster.
short_subst = { ' PLYR ' : r ' (?P<PNAME>.+?) ' , ' CUR ' : ' \ $? ' }
re_PostSB = re . compile ( r " ^ %(PLYR)s posts small blind \ [ %(CUR)s (?P<SB>[.,0-9]+) \ ] " % short_subst , re . MULTILINE )
re_PostBB = re . compile ( r " ^ %(PLYR)s posts big blind \ [ %(CUR)s (?P<BB>[.,0-9]+) \ ] " % short_subst , re . MULTILINE )
re_Antes = re . compile ( r " ^ %(PLYR)s posts the ante \ [ %(CUR)s (?P<ANTE>[.,0-9]+) \ ] " % short_subst , re . MULTILINE )
re_BringIn = re . compile ( r " ^ %(PLYR)s : brings[- ]in( low|) for %(CUR)s (?P<BRINGIN>[.,0-9]+) " % short_subst , re . MULTILINE )
re_PostBoth = re . compile ( r " ^ %(PLYR)s posts dead blind \ [ %(CUR)s (?P<SBBB>[.,0-9]+) \ s \ + \ s %(CUR)s [.,0-9]+ \ ] " % short_subst , re . MULTILINE )
re_HeroCards = re . compile ( r " ^Dealt to %(PLYR)s ( \ [ \ s(?P<NEWCARDS>.+?) \ s \ ]) " % short_subst , re . MULTILINE )
re_Action = re . compile ( r """
^ % ( PLYR ) s ( ? P < ATYPE > \sbets | \schecks | \sraises | \scalls | \sfolds | \sdiscards | \sstands \spat )
( \s \[ ( % ( CUR ) s ) ? ( ? P < BET > [ . , 0 - 9 ] + ) \] ) ?
( \s * and \sis \sall . in ) ?
( \s * and \shas \sreached \sthe \s [ % ( CUR ) s \d \. ] + \scap ) ?
( \s * cards ? ( \s \[ ( ? P < DISCARDED > . + ? ) \] ) ? ) ? \s * $ """
% short_subst , re . MULTILINE | re . VERBOSE )
re_ShowdownAction = re . compile ( r " ^ %s shows \ [(?P<CARDS>.*) \ ] " % short_subst [ ' PLYR ' ] , re . MULTILINE )
re_sitsOut = re . compile ( " ^ %s sits out " % short_subst [ ' PLYR ' ] , re . MULTILINE )
re_ShownCards = re . compile ( " ^ %s ?(?P<SHOWED>shows|mucks) \ [ (?P<CARDS>.*) \ ]$ " % short_subst [ ' PLYR ' ] , re . MULTILINE )
re_CollectPot = re . compile ( r " ^ %(PLYR)s collected \ [ %(CUR)s (?P<POT>[.,0-9]+) \ ]$ " % short_subst , re . MULTILINE )
def compilePlayerRegexs ( self , hand ) :
pass
def readSupportedGames ( self ) :
return [ [ " ring " , " hold " , " nl " ] ,
[ " ring " , " hold " , " pl " ] ,
[ " ring " , " hold " , " fl " ] ,
[ " ring " , " stud " , " fl " ] ,
[ " ring " , " draw " , " fl " ] ,
[ " ring " , " draw " , " pl " ] ,
[ " ring " , " draw " , " nl " ] ,
[ " tour " , " hold " , " nl " ] ,
[ " tour " , " hold " , " pl " ] ,
[ " tour " , " hold " , " fl " ] ,
[ " tour " , " stud " , " fl " ] ,
[ " tour " , " draw " , " fl " ] ,
[ " tour " , " draw " , " pl " ] ,
[ " tour " , " draw " , " nl " ] ,
]
def determineGameType ( self , handText ) :
info = { }
m = self . re_GameInfo . search ( handText )
if not m :
tmp = handText [ 0 : 120 ]
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log . error ( _ ( " Unable to recognise gametype from: ' %s ' " ) % tmp )
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log . error ( " determineGameType: " + _ ( " Raising FpdbParseError " ) )
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raise FpdbParseError ( _ ( " Unable to recognise gametype from: ' %s ' " ) % tmp )
mg = m . groupdict ( )
if ' LIMIT ' in mg :
#print "DEBUG: re_GameInfo[LIMIT] \'", mg['LIMIT'], "\'"
info [ ' limitType ' ] = self . limits [ mg [ ' LIMIT ' ] ]
if ' GAME ' in mg :
#print "DEBUG: re_GameInfo[GAME] \'", mg['GAME'], "\'"
( info [ ' base ' ] , info [ ' category ' ] ) = self . games [ mg [ ' GAME ' ] ]
if ' SB ' in mg :
#print "DEBUG: re_GameInfo[SB] \'", mg['SB'], "\'"
info [ ' sb ' ] = mg [ ' SB ' ]
if ' BB ' in mg :
#print "DEBUG: re_GameInfo[BB] \'", mg['BB'], "\'"
info [ ' bb ' ] = mg [ ' BB ' ]
if ' CURRENCY ' in mg :
#print "DEBUG: re_GameInfo[CURRENCY] \'", mg['CURRENCY'], "\'"
info [ ' currency ' ] = self . currencies [ mg [ ' CURRENCY ' ] ]
if ' TOURNO ' in mg and mg [ ' TOURNO ' ] is not None :
info [ ' type ' ] = ' tour '
else :
info [ ' type ' ] = ' ring '
if info [ ' limitType ' ] == ' fl ' and info [ ' bb ' ] is not None and info [ ' type ' ] == ' ring ' and info [ ' base ' ] != ' stud ' :
try :
info [ ' sb ' ] = self . Lim_Blinds [ mg [ ' BB ' ] ] [ 0 ]
info [ ' bb ' ] = self . Lim_Blinds [ mg [ ' BB ' ] ] [ 1 ]
except KeyError :
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log . error ( _ ( " Lim_Blinds has no lookup for ' %s ' " ) % mg [ ' BB ' ] )
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log . error ( " determineGameType: " + _ ( " Raising FpdbParseError " ) )
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raise FpdbParseError ( _ ( " Lim_Blinds has no lookup for ' %s ' " ) % mg [ ' BB ' ] )
return info
def readHandInfo ( self , hand ) :
info = { }
m = self . re_HandInfo . search ( hand . handText , re . DOTALL )
m2 = self . re_GameInfo . search ( hand . handText )
if m is None or m2 is None :
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log . error ( _ ( " No match in readHandInfo: ' %s ' " ) % hand . handText [ 0 : 100 ] )
raise FpdbParseError ( _ ( " No match in readHandInfo: ' %s ' " ) % hand . handText [ 0 : 100 ] )
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info . update ( m . groupdict ( ) )
info . update ( m2 . groupdict ( ) )
log . debug ( " readHandInfo: %s " % info )
for key in info :
if key == ' DATETIME ' :
#2008/11/12 10:00:48 CET [2008/11/12 4:00:48 ET] # (both dates are parsed so ET date overrides the other)
#2008/08/17 - 01:14:43 (ET)
#2008/09/07 06:23:14 ET
m1 = self . re_DateTime . finditer ( info [ key ] )
datetimestr = " 2000/01/01 00:00:00 " # default used if time not found
for a in m1 :
datetimestr = " %s / %s / %s %s : %s : %s " % ( a . group ( ' Y ' ) , a . group ( ' M ' ) , a . group ( ' D ' ) , a . group ( ' H ' ) , a . group ( ' MIN ' ) , a . group ( ' S ' ) )
#tz = a.group('TZ') # just assume ET??
#print " tz = ", tz, " datetime =", datetimestr
hand . startTime = datetime . datetime . strptime ( datetimestr , " % Y/ % m/ %d % H: % M: % S " ) # also timezone at end, e.g. " ET"
hand . startTime = HandHistoryConverter . changeTimezone ( hand . startTime , " ET " , " UTC " )
if key == ' HID ' :
hand . handid = info [ key ]
if key == ' TOURNO ' :
hand . tourNo = info [ key ]
if key == ' BUYIN ' :
if hand . tourNo != None :
#print "DEBUG: info['BUYIN']: %s" % info['BUYIN']
#print "DEBUG: info['BIAMT']: %s" % info['BIAMT']
#print "DEBUG: info['BIRAKE']: %s" % info['BIRAKE']
#print "DEBUG: info['BOUNTY']: %s" % info['BOUNTY']
if info [ key ] == ' Freeroll ' :
hand . buyin = 0
hand . fee = 0
hand . buyinCurrency = " FREE "
else :
if info [ key ] . find ( " $ " ) != - 1 :
hand . buyinCurrency = " USD "
elif info [ key ] . find ( u " € " ) != - 1 :
hand . buyinCurrency = " EUR "
elif info [ key ] . find ( " FPP " ) != - 1 :
hand . buyinCurrency = " PSFP "
else :
#FIXME: handle other currencies, FPP, play money
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raise FpdbParseError ( _ ( " Failed to detect currency. " ) + " " + _ ( " Hand ID: %s : ' %s ' " ) % ( hand . handid , info [ key ] ) )
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info [ ' BIAMT ' ] = info [ ' BIAMT ' ] . strip ( u ' $€FPP ' )
if hand . buyinCurrency != " PSFP " :
if info [ ' BOUNTY ' ] != None :
# There is a bounty, Which means we need to switch BOUNTY and BIRAKE values
tmp = info [ ' BOUNTY ' ]
info [ ' BOUNTY ' ] = info [ ' BIRAKE ' ]
info [ ' BIRAKE ' ] = tmp
info [ ' BOUNTY ' ] = info [ ' BOUNTY ' ] . strip ( u ' $€ ' ) # Strip here where it isn't 'None'
hand . koBounty = int ( 100 * Decimal ( info [ ' BOUNTY ' ] ) )
hand . isKO = True
else :
hand . isKO = False
info [ ' BIRAKE ' ] = info [ ' BIRAKE ' ] . strip ( u ' $€ ' )
hand . buyin = int ( 100 * Decimal ( info [ ' BIAMT ' ] ) )
hand . fee = int ( 100 * Decimal ( info [ ' BIRAKE ' ] ) )
else :
hand . buyin = int ( Decimal ( info [ ' BIAMT ' ] ) )
hand . fee = 0
if key == ' LEVEL ' :
hand . level = info [ key ]
if key == ' TABLE ' :
if hand . tourNo != None :
hand . tablename = re . split ( " " , info [ key ] ) [ 1 ]
else :
hand . tablename = info [ key ]
if key == ' BUTTON ' :
hand . buttonpos = info [ key ]
if key == ' MAX ' and info [ key ] != None :
hand . maxseats = int ( info [ key ] )
if key == ' MIXED ' :
hand . mixed = self . mixes [ info [ key ] ] if info [ key ] is not None else None
if key == ' PLAY ' and info [ ' PLAY ' ] is not None :
# hand.currency = 'play' # overrides previously set value
hand . gametype [ ' currency ' ] = ' play '
def readButton ( self , hand ) :
m = self . re_Button . search ( hand . handText )
if m :
hand . buttonpos = int ( m . group ( ' BUTTON ' ) )
else :
log . info ( _ ( ' readButton: not found ' ) )
def readPlayerStacks ( self , hand ) :
log . debug ( " readPlayerStacks " )
m = self . re_PlayerInfo . finditer ( hand . handText )
for a in m :
#print "DEBUG: Seat[", a.group('SEAT'), "]; PNAME[", a.group('PNAME'), "]; CASH[", a.group('CASH'), "]"
hand . addPlayer ( int ( a . group ( ' SEAT ' ) ) , a . group ( ' PNAME ' ) , a . group ( ' CASH ' ) )
def markStreets ( self , hand ) :
# PREFLOP = ** Dealing down cards **
# This re fails if, say, river is missing; then we don't get the ** that starts the river.
if hand . gametype [ ' base ' ] in ( " hold " ) :
m = re . search ( r " \ * \ * Dealing down cards \ * \ *(?P<PREFLOP>.+(?= \ * \ * Dealing flop \ * \ *)|.+) "
r " ( \ * \ * Dealing flop \ * \ * (?P<FLOP> \ [ \ S \ S, \ S \ S, \ S \ S \ ].+(?= \ * \ * Dealing turn \ * \ *)|.+))? "
r " ( \ * \ * Dealing turn \ * \ * (?P<TURN> \ [ \ S \ S \ ].+(?= \ * \ * Dealing river \ * \ *)|.+))? "
r " ( \ * \ * Dealing river \ * \ * (?P<RIVER> \ [ \ S \ S \ ].+))? "
, hand . handText , re . DOTALL )
if m is None :
log . error ( " Didn ' t match markStreets " )
raise FpdbParseError ( _ ( " No match in markStreets " ) )
else :
#print "DEBUG: Matched markStreets"
mg = m . groupdict ( )
# if 'PREFLOP' in mg:
# print "DEBUG: PREFLOP: ", [mg['PREFLOP']]
# if 'FLOP' in mg:
# print "DEBUG: FLOP: ", [mg['FLOP']]
# if 'TURN' in mg:
# print "DEBUG: TURN: ", [mg['TURN']]
# if 'RIVER' in mg:
# print "DEBUG: RIVER: ", [mg['RIVER']]
hand . addStreets ( m )
def readCommunityCards ( self , hand , street ) : # street has been matched by markStreets, so exists in this hand
if street in ( ' FLOP ' , ' TURN ' , ' RIVER ' ) : # a list of streets which get dealt community cards (i.e. all but PREFLOP)
#print "DEBUG readCommunityCards:", street, hand.streets.group(street)
m = self . re_Board . search ( hand . streets [ street ] )
hand . setCommunityCards ( street , m . group ( ' CARDS ' ) . split ( ' , ' ) )
def readAntes ( self , hand ) :
log . debug ( _ ( " reading antes " ) )
m = self . re_Antes . finditer ( hand . handText )
for player in m :
#~ logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
hand . addAnte ( player . group ( ' PNAME ' ) , player . group ( ' ANTE ' ) )
def readBringIn ( self , hand ) :
m = self . re_BringIn . search ( hand . handText , re . DOTALL )
if m :
#~ logging.debug("readBringIn: %s for %s" %(m.group('PNAME'), m.group('BRINGIN')))
hand . addBringIn ( m . group ( ' PNAME ' ) , m . group ( ' BRINGIN ' ) )
def readBlinds ( self , hand ) :
liveBlind = True
for a in self . re_PostSB . finditer ( hand . handText ) :
if liveBlind :
hand . addBlind ( a . group ( ' PNAME ' ) , ' small blind ' , a . group ( ' SB ' ) )
liveBlind = False
else :
# Post dead blinds as ante
hand . addBlind ( a . group ( ' PNAME ' ) , ' secondsb ' , a . group ( ' SB ' ) )
for a in self . re_PostBB . finditer ( hand . handText ) :
hand . addBlind ( a . group ( ' PNAME ' ) , ' big blind ' , a . group ( ' BB ' ) )
for a in self . re_PostBoth . finditer ( hand . handText ) :
hand . addBlind ( a . group ( ' PNAME ' ) , ' both ' , a . group ( ' SBBB ' ) )
def readHeroCards ( self , hand ) :
# streets PREFLOP, PREDRAW, and THIRD are special cases beacause
# we need to grab hero's cards
for street in ( ' PREFLOP ' , ' DEAL ' ) :
if street in hand . streets . keys ( ) :
m = self . re_HeroCards . finditer ( hand . streets [ street ] )
for found in m :
# if m == None:
# hand.involved = False
# else:
hand . hero = found . group ( ' PNAME ' )
newcards = found . group ( ' NEWCARDS ' ) . split ( ' , ' )
hand . addHoleCards ( street , hand . hero , closed = newcards , shown = False , mucked = False , dealt = True )
for street , text in hand . streets . iteritems ( ) :
if not text or street in ( ' PREFLOP ' , ' DEAL ' ) : continue # already done these
m = self . re_HeroCards . finditer ( hand . streets [ street ] )
for found in m :
player = found . group ( ' PNAME ' )
if found . group ( ' NEWCARDS ' ) is None :
newcards = [ ]
else :
newcards = found . group ( ' NEWCARDS ' ) . split ( ' , ' )
if found . group ( ' OLDCARDS ' ) is None :
oldcards = [ ]
else :
oldcards = found . group ( ' OLDCARDS ' ) . split ( ' , ' )
if street == ' THIRD ' and len ( newcards ) == 3 : # hero in stud game
hand . hero = player
hand . dealt . add ( player ) # need this for stud??
hand . addHoleCards ( street , player , closed = newcards [ 0 : 2 ] , open = [ newcards [ 2 ] ] , shown = False , mucked = False , dealt = False )
else :
hand . addHoleCards ( street , player , open = newcards , closed = oldcards , shown = False , mucked = False , dealt = False )
def readAction ( self , hand , street ) :
m = self . re_Action . finditer ( hand . streets [ street ] )
for action in m :
acts = action . groupdict ( )
#print "DEBUG: acts: %s" %acts
if action . group ( ' ATYPE ' ) == ' raises ' :
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hand . addRaiseTo ( street , action . group ( ' PNAME ' ) , action . group ( ' BET ' ) . replace ( ' , ' , ' ' ) )
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elif action . group ( ' ATYPE ' ) == ' calls ' :
hand . addCall ( street , action . group ( ' PNAME ' ) , action . group ( ' BET ' ) . replace ( ' , ' , ' ' ) )
elif action . group ( ' ATYPE ' ) == ' bets ' :
hand . addBet ( street , action . group ( ' PNAME ' ) , action . group ( ' BET ' ) . replace ( ' , ' , ' ' ) )
elif action . group ( ' ATYPE ' ) == ' folds ' :
hand . addFold ( street , action . group ( ' PNAME ' ) )
elif action . group ( ' ATYPE ' ) == ' checks ' :
hand . addCheck ( street , action . group ( ' PNAME ' ) )
elif action . group ( ' ATYPE ' ) == ' discards ' :
hand . addDiscard ( street , action . group ( ' PNAME ' ) , action . group ( ' BET ' ) . replace ( ' , ' , ' ' ) , action . group ( ' DISCARDED ' ) )
elif action . group ( ' ATYPE ' ) == ' stands pat ' :
hand . addStandsPat ( street , action . group ( ' PNAME ' ) )
else :
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print ( _ ( " DEBUG: " ) + " " + _ ( " Unimplemented %s : ' %s ' ' %s ' " ) % ( " readAction " , action . group ( ' PNAME ' ) , action . group ( ' ATYPE ' ) ) )
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def readShowdownActions ( self , hand ) :
# TODO: pick up mucks also??
for shows in self . re_ShowdownAction . finditer ( hand . handText ) :
cards = shows . group ( ' CARDS ' ) . split ( ' , ' )
hand . addShownCards ( cards , shows . group ( ' PNAME ' ) )
def readCollectPot ( self , hand ) :
for m in self . re_CollectPot . finditer ( hand . handText ) :
#print "DEBUG: hand.addCollectPot(player=", m.group('PNAME'), ", pot=", m.group('POT'), ")"
hand . addCollectPot ( player = m . group ( ' PNAME ' ) , pot = m . group ( ' POT ' ) . replace ( ' , ' , ' ' ) )
def readShownCards ( self , hand ) :
for m in self . re_ShownCards . finditer ( hand . handText ) :
if m . group ( ' CARDS ' ) is not None :
cards = m . group ( ' CARDS ' )
cards = cards . split ( ' , ' ) # needs to be a list, not a set--stud needs the order
( shown , mucked ) = ( False , False )
if m . group ( ' SHOWED ' ) == " showed " : shown = True
elif m . group ( ' SHOWED ' ) == " mucked " : mucked = True
#print "DEBUG: hand.addShownCards(%s, %s, %s, %s)" %(cards, m.group('PNAME'), shown, mucked)
hand . addShownCards ( cards = cards , player = m . group ( ' PNAME ' ) , shown = shown , mucked = mucked )
if __name__ == " __main__ " :
parser = OptionParser ( )
parser . add_option ( " -i " , " --input " , dest = " ipath " , help = _ ( " parse input hand history " ) , default = " regression-test-files/stars/horse/HH20090226 Natalie V - $0.10-$0.20 - HORSE.txt " )
parser . add_option ( " -o " , " --output " , dest = " opath " , help = _ ( " output translation to " ) , default = " - " )
parser . add_option ( " -f " , " --follow " , dest = " follow " , help = _ ( " follow (tail -f) the input " ) , action = " store_true " , default = False )
#parser.add_option("-q", "--quiet", action="store_const", const=logging.CRITICAL, dest="verbosity", default=logging.INFO)
#parser.add_option("-v", "--verbose", action="store_const", const=logging.INFO, dest="verbosity")
#parser.add_option("--vv", action="store_const", const=logging.DEBUG, dest="verbosity")
( options , args ) = parser . parse_args ( )
e = PacificPoker ( in_path = options . ipath , out_path = options . opath , follow = options . follow )