fpdb/pyfpdb/GuiStove.py

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#!/usr/bin/python
# -*- coding: utf-8 -*-
#Copyright 2008-2010 Steffen Schaumburg
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in agpl-3.0.txt.
import L10n
_ = L10n.get_translation()
import pygtk
pygtk.require('2.0')
import gtk
import os
import sys
import Charset
import Stove
DEBUG = False
class GuiStove():
def __init__(self, config, parent, debug=True):
"""Constructor for GuiStove"""
self.stove = Stove.Stove()
self.ev = None
self.boardtext = ""
self.herorange = ""
self.villainrange = ""
self.conf = config
self.parent = parent
self.mainHBox = gtk.HBox(False, 0)
# hierarchy: self.mainHBox / self.notebook
self.notebook = gtk.Notebook()
self.notebook.set_tab_pos(gtk.POS_TOP)
self.notebook.set_show_tabs(True)
self.notebook.set_show_border(True)
self.createFlopTab()
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self.createStudTab()
self.createDrawTab()
self.mainHBox.add(self.notebook)
self.mainHBox.show_all()
if DEBUG == False:
warning_string = _("Stove is a GUI mockup of a EV calculation page, and completely non functional.\n")
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warning_string += _("Unless you are interested in developing this feature, please ignore this page.\n")
warning_string += _("If you are interested in developing the code further see GuiStove.py and Stove.py\n")
warning_string += _("Thank you")
self.warning_box(warning_string)
def warning_box(self, str, diatitle=_("FPDB WARNING")):
diaWarning = gtk.Dialog(title=diatitle, parent=self.parent, flags=gtk.DIALOG_DESTROY_WITH_PARENT, buttons=(gtk.STOCK_OK,gtk.RESPONSE_OK))
label = gtk.Label(str)
diaWarning.vbox.add(label)
label.show()
response = diaWarning.run()
diaWarning.destroy()
return response
def get_active_text(combobox):
model = combobox.get_model()
active = combobox.get_active()
if active < 0:
return None
return model[active][0]
def create_combo_box(self, strings):
combobox = gtk.combo_box_new_text()
for label in strings:
combobox.append_text(label)
combobox.set_active(0)
return combobox
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def createDrawTab(self):
tab_title = "Draw"
label = gtk.Label(tab_title)
ddbox = gtk.VBox(False, 0)
self.notebook.append_page(ddbox, label)
def createStudTab(self):
tab_title = "Stud"
label = gtk.Label(tab_title)
ddbox = gtk.VBox(False, 0)
self.notebook.append_page(ddbox, label)
def createFlopTab(self):
# hierarchy: hbox / ddbox / ddhbox / Label + flop_games_cb | label + players_cb
# / gamehbox / in_frame / table /
# / out_frame
tab_title = "Flop"
label = gtk.Label(tab_title)
ddbox = gtk.VBox(False, 0)
self.notebook.append_page(ddbox, label)
ddhbox = gtk.HBox(False, 0)
gamehbox = gtk.HBox(False, 0)
ddbox.add(ddhbox)
ddbox.add(gamehbox)
# Combo boxes in the top row
games = [ "Holdem", "Omaha", "Omaha 8", ]
players = [ "2", "3", "4", "5", "6", "7", "8", "9", "10" ]
flop_games_cb = self.create_combo_box(games)
players_cb = self.create_combo_box(players)
label = gtk.Label("Gametype:")
ddhbox.add(label)
ddhbox.add(flop_games_cb)
label = gtk.Label("Players:")
ddhbox.add(label)
ddhbox.add(players_cb)
# Frames for Stove input and output
in_frame = gtk.Frame("Input:")
out_frame = gtk.Frame("Output:")
gamehbox.add(in_frame)
gamehbox.add(out_frame)
self.outstring = """
No board given. Using Monte-Carlo simulation...
Enumerated 2053443 possible plays.
Your hand: (Ad Ac)
Against the range: {
AhAd, AhAs, AdAs, KhKd, KhKs,
KhKc, KdKs, KdKc, KsKc, QhQd,
QhQs, QhQc, QdQs, QdQc, QsQc,
JhJd, JhJs, JhJc, JdJs, JdJc,
JsJc
}
Win Lose Tie
69.91% 15.83% 14.26%
"""
self.outputlabel = gtk.Label(self.outstring)
out_frame.add(self.outputlabel)
# Input Frame
table = gtk.Table(4, 5, True)
label = gtk.Label("Board:")
board = gtk.Entry()
board.connect("changed", self.set_board_flop, board)
btn1 = gtk.Button()
btn1.set_image(gtk.image_new_from_stock(gtk.STOCK_INDEX, gtk.ICON_SIZE_BUTTON))
#btn.connect('clicked', self._some_function, arg)
table.attach(label, 0, 1, 0, 1, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK)
table.attach(board, 1, 2, 0, 1, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK)
table.attach(btn1, 2, 3, 0, 1, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK)
label = gtk.Label("Player1:")
board = gtk.Entry()
board.connect("changed", self.set_hero_cards_flop, board)
btn2 = gtk.Button()
btn2.set_image(gtk.image_new_from_stock(gtk.STOCK_INDEX, gtk.ICON_SIZE_BUTTON))
#btn.connect('clicked', self._some_function, arg)
btn3 = gtk.Button()
btn3.set_image(gtk.image_new_from_stock(gtk.STOCK_INDEX, gtk.ICON_SIZE_BUTTON))
#btn.connect('clicked', self._some_function, arg)
table.attach(label, 0, 1, 1, 2, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK)
table.attach(board, 1, 2, 1, 2, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK)
table.attach(btn2, 2, 3, 1, 2, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK)
table.attach(btn3, 3, 4, 1, 2, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK)
label = gtk.Label("Player2:")
board = gtk.Entry()
board.connect("changed", self.set_villain_cards_flop, board)
btn4 = gtk.Button()
btn4.set_image(gtk.image_new_from_stock(gtk.STOCK_INDEX, gtk.ICON_SIZE_BUTTON))
#btn.connect('clicked', self._some_function, arg)
btn5 = gtk.Button()
btn5.set_image(gtk.image_new_from_stock(gtk.STOCK_INDEX, gtk.ICON_SIZE_BUTTON))
#btn.connect('clicked', self._some_function, arg)
table.attach(label, 0, 1, 2, 3, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK)
table.attach(board, 1, 2, 2, 3, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK)
table.attach(btn4, 2, 3, 2, 3, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK)
table.attach(btn5, 3, 4, 2, 3, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK)
btn6 = gtk.Button("Results")
btn6.connect("pressed", self.update_flop_output_pane, btn6)
table.attach(btn6, 0, 1, 3, 4, xoptions=gtk.SHRINK, yoptions=gtk.SHRINK)
in_frame.add(table)
def set_output_label(self, string):
self.outputlabel.set_text(string)
def set_board_flop(self, caller, widget):
print "DEBUG: called set_board_flop: '%s' '%s'" %(caller ,widget)
self.boardtext = widget.get_text()
def set_hero_cards_flop(self, caller, widget):
print "DEBUG: called set_hero_cards_flop"
self.herorange = widget.get_text()
def set_villain_cards_flop(self, caller, widget):
print "DEBUG: called set_villain_cards_flop"
self.villainrange = widget.get_text()
def update_flop_output_pane(self, caller, widget):
print "DEBUG: called update_flop_output_pane"
self.stove.set_board_string(self.boardtext)
self.stove.set_hero_cards_string(self.herorange)
self.stove.set_villain_range_string(self.villainrange)
print "DEBUG: odds_for_range"
self.ev = Stove.odds_for_range(self.stove)
print "DEBUG: set_output_label"
self.set_output_label(self.ev.output)
def get_vbox(self):
"""returns the vbox of this thread"""
return self.mainHBox
#end def get_vbox